307 abilities found

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Air Lock

Negates all effects of weather, but does not prevent the weather itself.

Analytic

Strengthens moves to 1.3× their power when moving last.

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Anger Shell

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Armor Tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil

Protects allies against moves that affect their mental state.

As One (Glastrier)

Prevents opposing Pokémon from eating held Berries and boosts Attack after knocking out a Pokémon.

As One (Spectrier)

Prevents opposing Pokémon from eating held Berries and boosts Special Attack after knocking out a Pokémon.

Aura Break

Makes dark aura and fairy aura weaken moves of their respective types.

Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

Ally Pokémon's moves have their power increased to 1.3×.

Battle Armor

Protects against critical hits.

Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Beads Of Ruin

Lowers Special Defense of all Pokémon except itself.

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks

Protects against Defense drops.

Blaze

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

Chilling Neigh

Boosts Attack after knocking out a Pokémon.

Chlorophyll

Doubles Speed during strong sunlight.

Clear Body

Prevents stats from being lowered by other Pokémon.

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Color Change

Changes type to match when hit by a damaging move.

Comatose

This Pokémon always acts as though it were Asleep.

Commander

Goes inside the mouth of an ally Dondozo if one is on the field.

Competitive

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes

Increases moves' accuracy to 1.3×.

Contrary

Inverts stat changes.

Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

Costar

Copies ally's stat changes on entering battle.

Cotton Down

When Ignores moves and abilities that draw in moves.

Cud Chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Curious Medicine

Resets all stat changes upon entering battlefield.

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Dark Aura

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.

Dauntless Shield

Boosts Defense in battle.

Dazzling

Opposing Pokémon cannot use priority attacks.

Defeatist

Halves Attack and Special Attack at 50% max HP or less.

Defiant

Raises Attack two stages upon having any stat lowered.

Delta Stream

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

Desolate Land

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

Disguise

Prevents the first instance of battle damage.

Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Dragons Maw

Powers up Dragon-type moves.

Drizzle

Summons rain that lasts indefinitely upon entering battle.

Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

Early Bird

Makes sleep pass twice as quickly.

Earth Eater

Restores HP when hit by a Ground-type move.

Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Electromorphosis

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Embody Aspect

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

Fairy Aura

Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.

Filter

Decreases damage taken from super-effective moves by 1/4.

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Flare Boost

Increases Special Attack to 1.5× when burned.

Flash Fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Flower Veil

Protects friendly grass Pokémon from having their stats lowered by other Pokémon.

Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

Forecast

Changes castform's type and form to match the weather.

Forewarn

Reveals the opponents' strongest move upon entering battle.

Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Frisk

Reveals an opponent's held item upon entering battle.

Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

Fur Coat

Halves damage from physical attacks.

Gale Wings

Raises flying moves' priority by one stage.

Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Good As Gold

Gives immunity to status moves.

Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Grass Pelt

Boosts Defense while grassy terrain is in effect.

Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Grim Neigh

Boosts Special Attack after knocking out a Pokémon.

Guard Dog

Boosts Attack if intimidated, and prevents being forced to switch out.

Gulp Missile

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

Guts

Increases Attack to 1.5× with a major status ailment.

Hadron Engine

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof

Halves damage from fire moves and burns.

Heavy Metal

Doubles the Pokémon's weight.

Honey Gather

The Pokémon may pick up honey after battle.

Hospitality

When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.

Huge Power

Doubles Attack in battle.

Hunger Switch

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hydration

Cures any major status ailment after each turn during rain.

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Ice Face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

Ice Scales

Halves damage from Special moves.

Illuminate

Doubles the wild encounter rate.

Illusion

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Immunity

Prevents poison.

Imposter

Transforms upon entering battle.

Infiltrator

Bypasses light screen, reflect, and safeguard.

Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Inner Focus

Prevents flinching.

Insomnia

Prevents sleep.

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Intrepid Sword

Boosts Attack in battle.

Iron Barbs

Damages attacking Pokémon for 1/8 their max HP on contact.

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Justified

Raises Attack one stage upon taking damage from a dark move.

Keen Eye

Prevents accuracy from being lowered.

Klutz

Prevents the Pokémon from using its held item in battle.

Leaf Guard

Protects against major status ailments during strong sunlight.

Levitate

Evades ground moves.

Libero

Libero changes the Pokémon's type to that of its previously used attack.

Light Metal

Halves the Pokémon's weight.

Lightning Rod

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Limber

Prevents paralysis.

Lingering Aroma

Contact changes the attacker's Ability to Lingering Aroma.

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Liquid Voice

Sound-based moves become Water-type.

Long Reach

This Pokémon's moves do not make contact.

Magic Bounce

Reflects most non-damaging moves back at their user.

Magic Guard

Protects against damage not directly caused by a move.

Magician

Steals the target's held item when the bearer uses a damaging move.

Magma Armor

Prevents freezing.

Magnet Pull

Prevents steel opponents from fleeing or switching out.

Marvel Scale

Increases Defense to 1.5× with a major status ailment.

Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

Merciless

This Pokémon's moves critical hit against poisoned targets.

Mimicry

Changes type depending on the terrain.

Minds Eye

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.

Minus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Mirror Armor

Reflects any stat-lowering effects.

Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Moody

Raises a random stat two stages and lowers another one stage after each turn.

Motor Drive

Absorbs electric moves, raising Speed one stage.

Moxie

Raises Attack one stage upon KOing a Pokémon.

Multiscale

Halves damage taken from full HP.

Multitype

Changes arceus's type and form to match its held Plate.

Mummy

Changes attacking Pokémon's abilities to Mummy on contact.

Mycelium Might

Status moves go last, but are not affected by the opponent's ability.

Natural Cure

Cures any major status ailment upon switching out.

Neuroforce

Increases super-effective damage dealt to 1.25×.

Neutralizing Gas

Neutralizes abilities of all Pokémon in battle.

No Guard

Ensures all moves used by and against the Pokémon hit.

Normalize

Makes the Pokémon's moves all act Normal-type.

Oblivious

Prevents infatuation and protects against captivate.

Opportunist

Copies stat boosts by the opponent.

Orichalcum Pulse

Turns the sunlight harsh when entering battle, and boosts Attack while active.

Overcoat

Protects against damage from weather.

Overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Own Tempo

Prevents confusion.

Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

Pastel Veil

Prevents the Pokémon and its allies from being poisoned.

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket

Steals attacking Pokémon's held items on contact.

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Pixilate

Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Poison Puppeteer

Pokémon poisoned by Pecharunt's moves will also become confused.

Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

Power Of Alchemy

When an ally faints, this Pokémon gains its Ability.

Power Spot

Just being next to the Pokémon powers up moves.

Prankster

Raises non-damaging moves' priority by one stage.

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Primordial Sea

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

Prism Armor

Reduces super-effective damage to 0.75×.

Propeller Tail

Ignores moves and abilities that draw in moves.

Protean

Changes the bearer's type to match each move it uses.

Protosynthesis

Raises highest stat in harsh sunlight, or if holding Booster Energy.

Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Punk Rock

Boosts sound-based moves and halves damage from the same moves.

Pure Power

Doubles Attack in battle.

Purifying Salt

Protects from status conditions and halves damage from Ghost-type moves.

Quark Drive

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Queenly Majesty

Opposing Pokémon cannot use priority attacks.

Quick Draw

Enables the Pokémon to move first occasionally.

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Rain Dish

Heals for 1/16 max HP after each turn during rain.

Rattled

Raises Speed one stage upon being hit by a dark, ghost, or bug move.

Receiver

When an ally faints, this Pokémon gains its Ability.

Reckless

Strengthens recoil moves to 1.2× their power.

Refrigerate

Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.

Regenerator

Heals for 1/3 max HP upon switching out.

Ripen

Doubles the effect of berries.

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Rks System

Changes this Pokémon's type to match its held Memory.

Rock Head

Protects against recoil damage.

Rocky Payload

Powers up Rock-type moves.

Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

Run Away

Ensures success fleeing from wild battles.

Sand Force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Sand Spit

Creates a sandstorm when hit by an attack.

Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Sap Sipper

Absorbs grass moves, raising Attack one stage.

Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Screen Cleaner

Nullifies effects of Light Screen, Reflect, and Aurora Veil.

Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

Serene Grace

Doubles the chance of moves' extra effects occurring.

Shadow Shield

When this Pokémon has full HP, regular damage from moves is halved.

Shadow Tag

Prevents opponents from fleeing or switching out.

Sharpness

Powers up slicing moves.

Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Shell Armor

Protects against critical hits.

Shield Dust

Protects against incoming moves' extra effects.

Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Skill Link

Extends two-to-five-hit moves and triple kick to their full length every time.

Slow Start

Halves Attack and Speed for five turns upon entering battle.

Slush Rush

During Hail, this Pokémon has double Speed.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

Snow Warning

Summons hail that lasts indefinitely upon entering battle.

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Solid Rock

Decreases damage taken from super-effective moves by 1/4.

Soul Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

Soundproof

Protects against sound-based moves.

Speed Boost

Raises Speed one stage after each turn.

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

Stall

Makes the Pokémon move last within its move's priority bracket.

Stalwart

Ignores moves and abilities that draw in moves.

Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

Stance Change

Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Steadfast

Raises Speed one stage upon flinching.

Steam Engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

Steelworker

This Pokémon's Steel moves have 1.5× power.

Steely Spirit

Powers up ally Pokémon's Steel-type moves.

Stench

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Prevents a held item from being removed by other Pokémon.

Storm Drain

Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Strong Jaw

Strengthens biting moves to 1.5× their power.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

Super Luck

Raises moves' critical hit rates one stage.

Supersweet Syrup

Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.

Supreme Overlord

Attack and Special Attack are boosted for each party Pokémon that has been defeated.

Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

Swarm

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.

Sweet Veil

Prevents friendly Pokémon from sleeping.

Swift Swim

Doubles Speed during rain.

Sword Of Ruin

Lowers Defense of all Pokémon except itself.

Symbiosis

Passes the bearer's held item to an ally when the ally uses up its item.

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Tablets Of Ruin

Lowers Attack of all Pokémon except itself.

Tangled Feet

Doubles evasion when confused.

Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Telepathy

Protects against friendly Pokémon's damaging moves.

Tera Shell

All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.

Tera Shift

When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.

Teraform Zero

As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.

Teravolt

Bypasses targets' abilities if they could hinder or prevent moves.

Thermal Exchange

Raises Attack when hit by a Fire-type move. Cannot be burned.

Thick Fat

Halves damage from fire and ice moves.

Tinted Lens

Doubles damage inflicted with not-very-effective moves.

Torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

Tough Claws

Strengthens moves that make contact to 1.33× their power.

Toxic Boost

Increases Attack to 1.5× when poisoned.

Toxic Chain

May cause bad poisoning when the Pokémon hits an opponent with a move.

Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

Trace

Copies an opponent's ability upon entering battle.

Transistor

Powers up Electric-type moves.

Triage

This Pokémon's healing moves have their priority increased by 3.

Truant

Skips every second turn.

Turboblaze

Bypasses targets' abilities if they could hinder or prevent moves.

Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Unburden

Doubles Speed upon using or losing a held item.

Unnerve

Prevents opposing Pokémon from eating held Berries.

Unseen Fist

Contact moves can strike through Protect/Detect.

Vessel Of Ruin

Lowers Special Attack of all Pokémon except itself.

Victory Star

Increases moves' accuracy to 1.1× for friendly Pokémon.

Vital Spirit

Prevents sleep.

Volt Absorb

Absorbs electric moves, healing for 1/4 max HP.

Wandering Spirit

Swaps abilities with opponents on contact.

Water Absorb

Absorbs water moves, healing for 1/4 max HP.

Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

Water Veil

Prevents burns.

Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Well Baked Body

Immune to Fire-type moves, and Defense is sharply boosted.

White Smoke

Prevents stats from being lowered by other Pokémon.

Wimp Out

This Pokémon automatically switches out when its HP drops below half.

Wind Power

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

Wind Rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

Wonder Guard

Protects against damaging moves that are not super effective.

Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

Zen Mode

Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.

Zero To Hero

Transforms into its Hero Form when switching out.