Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Aerilate
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Air Lock
Negates all effects of weather, but does not prevent the weather itself.
Analytic
Strengthens moves to 1.3× their power when moving last.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Anger Shell
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Armor Tail
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Aroma Veil
Protects allies against moves that affect their mental state.
As One (Glastrier)
Prevents opposing Pokémon from eating held Berries and boosts Attack after knocking out a Pokémon.
As One (Spectrier)
Prevents opposing Pokémon from eating held Berries and boosts Special Attack after knocking out a Pokémon.
Aura Break
Makes dark aura and fairy aura weaken moves of their respective types.
Bad Dreams
Damages sleeping opponents for 1/8 their max HP after each turn.
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery
Ally Pokémon's moves have their power increased to 1.3×.
Battle Armor
Protects against critical hits.
Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Beads Of Ruin
Lowers Special Defense of all Pokémon except itself.
Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big Pecks
Protects against Defense drops.
Blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Bulletproof
Protects against bullet, ball, and bomb-based moves.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Chilling Neigh
Boosts Attack after knocking out a Pokémon.
Chlorophyll
Doubles Speed during strong sunlight.
Clear Body
Prevents stats from being lowered by other Pokémon.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Color Change
Changes type to match when hit by a damaging move.
Comatose
This Pokémon always acts as though it were Asleep.
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Compound Eyes
Increases moves' accuracy to 1.3×.
Contrary
Inverts stat changes.
Corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
Costar
Copies ally's stat changes on entering battle.
Cotton Down
When Ignores moves and abilities that draw in moves.
Cud Chew
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Curious Medicine
Resets all stat changes upon entering battlefield.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Dark Aura
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Dauntless Shield
Boosts Defense in battle.
Dazzling
Opposing Pokémon cannot use priority attacks.
Defeatist
Halves Attack and Special Attack at 50% max HP or less.
Defiant
Raises Attack two stages upon having any stat lowered.
Delta Stream
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate Land
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Disguise
Prevents the first instance of battle damage.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Dragons Maw
Powers up Dragon-type moves.
Drizzle
Summons rain that lasts indefinitely upon entering battle.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Early Bird
Makes sleep pass twice as quickly.
Earth Eater
Restores HP when hit by a Ground-type move.
Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Embody Aspect
Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Emergency Exit
This Pokémon automatically switches out when its HP drops below half.
Fairy Aura
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Filter
Decreases damage taken from super-effective moves by 1/4.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Flare Boost
Increases Special Attack to 1.5× when burned.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Flower Veil
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast
Changes castform's type and form to match the weather.
Forewarn
Reveals the opponents' strongest move upon entering battle.
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk
Reveals an opponent's held item upon entering battle.
Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.
Fur Coat
Halves damage from physical attacks.
Gale Wings
Raises flying moves' priority by one stage.
Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Good As Gold
Gives immunity to status moves.
Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Gorilla Tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Pelt
Boosts Defense while grassy terrain is in effect.
Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Gulp Missile
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Guts
Increases Attack to 1.5× with a major status ailment.
Hadron Engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heatproof
Halves damage from fire moves and burns.
Heavy Metal
Doubles the Pokémon's weight.
Honey Gather
The Pokémon may pick up honey after battle.
Hospitality
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Huge Power
Doubles Attack in battle.
Hunger Switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration
Cures any major status ailment after each turn during rain.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Ice Face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Ice Scales
Halves damage from Special moves.
Illuminate
Doubles the wild encounter rate.
Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity
Prevents poison.
Imposter
Transforms upon entering battle.
Infiltrator
Bypasses light screen, reflect, and safeguard.
Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner Focus
Prevents flinching.
Insomnia
Prevents sleep.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Intrepid Sword
Boosts Attack in battle.
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Justified
Raises Attack one stage upon taking damage from a dark move.
Keen Eye
Prevents accuracy from being lowered.
Klutz
Prevents the Pokémon from using its held item in battle.
Leaf Guard
Protects against major status ailments during strong sunlight.
Levitate
Evades ground moves.
Libero
Libero changes the Pokémon's type to that of its previously used attack.
Light Metal
Halves the Pokémon's weight.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber
Prevents paralysis.
Lingering Aroma
Contact changes the attacker's Ability to Lingering Aroma.
Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Liquid Voice
Sound-based moves become Water-type.
Long Reach
This Pokémon's moves do not make contact.
Magic Bounce
Reflects most non-damaging moves back at their user.
Magic Guard
Protects against damage not directly caused by a move.
Magician
Steals the target's held item when the bearer uses a damaging move.
Magma Armor
Prevents freezing.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
Merciless
This Pokémon's moves critical hit against poisoned targets.
Mimicry
Changes type depending on the terrain.
Minds Eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Mirror Armor
Reflects any stat-lowering effects.
Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Moody
Raises a random stat two stages and lowers another one stage after each turn.
Motor Drive
Absorbs electric moves, raising Speed one stage.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Multiscale
Halves damage taken from full HP.
Multitype
Changes arceus's type and form to match its held Plate.
Mummy
Changes attacking Pokémon's abilities to Mummy on contact.
Mycelium Might
Status moves go last, but are not affected by the opponent's ability.
Natural Cure
Cures any major status ailment upon switching out.
Neuroforce
Increases super-effective damage dealt to 1.25×.
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
No Guard
Ensures all moves used by and against the Pokémon hit.
Normalize
Makes the Pokémon's moves all act Normal-type.
Oblivious
Prevents infatuation and protects against captivate.
Opportunist
Copies stat boosts by the opponent.
Orichalcum Pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Overcoat
Protects against damage from weather.
Overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo
Prevents confusion.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Pastel Veil
Prevents the Pokémon and its allies from being poisoned.
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket
Steals attacking Pokémon's held items on contact.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Pixilate
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power Of Alchemy
When an ally faints, this Pokémon gains its Ability.
Power Spot
Just being next to the Pokémon powers up moves.
Prankster
Raises non-damaging moves' priority by one stage.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Primordial Sea
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Prism Armor
Reduces super-effective damage to 0.75×.
Propeller Tail
Ignores moves and abilities that draw in moves.
Protean
Changes the bearer's type to match each move it uses.
Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Pure Power
Doubles Attack in battle.
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Queenly Majesty
Opposing Pokémon cannot use priority attacks.
Quick Draw
Enables the Pokémon to move first occasionally.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
Rattled
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Receiver
When an ally faints, this Pokémon gains its Ability.
Reckless
Strengthens recoil moves to 1.2× their power.
Refrigerate
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Regenerator
Heals for 1/3 max HP upon switching out.
Ripen
Doubles the effect of berries.
Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Rks System
Changes this Pokémon's type to match its held Memory.
Rock Head
Protects against recoil damage.
Rocky Payload
Powers up Rock-type moves.
Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Run Away
Ensures success fleeing from wild battles.
Sand Force
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Sand Spit
Creates a sandstorm when hit by an attack.
Sand Stream
Summons a sandstorm that lasts indefinitely upon entering battle.
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sap Sipper
Absorbs grass moves, raising Attack one stage.
Schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Shadow Shield
When this Pokémon has full HP, regular damage from moves is halved.
Shadow Tag
Prevents opponents from fleeing or switching out.
Sharpness
Powers up slicing moves.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shell Armor
Protects against critical hits.
Shield Dust
Protects against incoming moves' extra effects.
Shields Down
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Skill Link
Extends two-to-five-hit moves and triple kick to their full length every time.
Slow Start
Halves Attack and Speed for five turns upon entering battle.
Slush Rush
During Hail, this Pokémon has double Speed.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
Soul Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Soundproof
Protects against sound-based moves.
Speed Boost
Raises Speed one stage after each turn.
Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Stall
Makes the Pokémon move last within its move's priority bracket.
Stalwart
Ignores moves and abilities that draw in moves.
Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Stance Change
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Steadfast
Raises Speed one stage upon flinching.
Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steelworker
This Pokémon's Steel moves have 1.5× power.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Storm Drain
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Super Luck
Raises moves' critical hit rates one stage.
Supersweet Syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Supreme Overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Swarm
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet Veil
Prevents friendly Pokémon from sleeping.
Swift Swim
Doubles Speed during rain.
Sword Of Ruin
Lowers Defense of all Pokémon except itself.
Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Tablets Of Ruin
Lowers Attack of all Pokémon except itself.
Tangled Feet
Doubles evasion when confused.
Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Telepathy
Protects against friendly Pokémon's damaging moves.
Tera Shell
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift
When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Teraform Zero
As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Teravolt
Bypasses targets' abilities if they could hinder or prevent moves.
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Thick Fat
Halves damage from fire and ice moves.
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Toxic Boost
Increases Attack to 1.5× when poisoned.
Toxic Chain
May cause bad poisoning when the Pokémon hits an opponent with a move.
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace
Copies an opponent's ability upon entering battle.
Transistor
Powers up Electric-type moves.
Triage
This Pokémon's healing moves have their priority increased by 3.
Truant
Skips every second turn.
Turboblaze
Bypasses targets' abilities if they could hinder or prevent moves.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden
Doubles Speed upon using or losing a held item.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Unseen Fist
Contact moves can strike through Protect/Detect.
Vessel Of Ruin
Lowers Special Attack of all Pokémon except itself.
Victory Star
Increases moves' accuracy to 1.1× for friendly Pokémon.
Vital Spirit
Prevents sleep.
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Wandering Spirit
Swaps abilities with opponents on contact.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Water Veil
Prevents burns.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Well Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
White Smoke
Prevents stats from being lowered by other Pokémon.
Wimp Out
This Pokémon automatically switches out when its HP drops below half.
Wind Power
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Wind Rider
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Wonder Guard
Protects against damaging moves that are not super effective.
Wonder Skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Zen Mode
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Zero To Hero
Transforms into its Hero Form when switching out.