No.0024

Arbok

Poison
Arbok
Base Stats
HP
60
Atk
95
Def
69
SpA
65
SpD
79
Spe
80
Base Stat Total (BST)
448
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
UnnerveHidden
Prevents opposing Pokémon from eating held Berries.
Evolutions
Ekans
Ekans
Base Stage
Lv. 22
Learnset
scarlet-violet
Level-up Moves
  1. Lv.0
    Crunch
    Dark
    Physical
    80
    15
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  2. Lv.1
    Bite
    Dark
    Physical
    60
    25
    100%
    Has a $effect_chance% chance to make the target flinch.
  3. Lv.1
    Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  4. Lv.1
    Ice Fang
    Ice
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.
  5. Lv.1
    Leer
    Normal
    Status
    -
    30
    100%
    Lowers the target’s Defense by one stage.
  6. Lv.1
    Poison Sting
    Poison
    Physical
    15
    35
    100%
    Has a $effect_chance% chance to poison the target.
  7. Lv.1
    Thunder Fang
    Electric
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
  8. Lv.1
    Wrap
    Normal
    Physical
    15
    20
    90%
    Prevents the target from fleeing and inflicts damage for 2-5 turns.
  9. Lv.12
    Glare
    Normal
    Status
    -
    30
    100%
    Paralyzes the target.
  10. Lv.17
    Screech
    Normal
    Status
    -
    40
    85%
    Lowers the target’s Defense by two stages.
  11. Lv.20
    Acid
    Poison
    Special
    40
    30
    100%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  12. Lv.27
    Spit Up
    Normal
    Special
    -
    10
    100%
    Power is 100 times the amount of energy Stockpiled.
  13. Lv.27
    Stockpile
    Normal
    Status
    -
    20
    -
    Stores energy up to three times for use with Spit Up and Swallow.
  14. Lv.27
    Swallow
    Normal
    Status
    -
    10
    -
    Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  15. Lv.32
    Acid Spray
    Poison
    Special
    40
    20
    100%
    Lowers the target’s Special Defense by two stages.
  16. Lv.39
    Sludge Bomb
    Poison
    Special
    90
    10
    100%
    Has a $effect_chance% chance to poison the target.
  17. Lv.44
    Gastro Acid
    Poison
    Status
    -
    10
    100%
    Nullifies target’s ability until it leaves battle.
  18. Lv.48
    Belch
    Poison
    Special
    120
    10
    90%
    Can only be used after the user has eaten a berry.
  19. Lv.51
    Haze
    Ice
    Status
    -
    30
    -
    Resets all Pokémon’s stats, accuracy, and evasion.
  20. Lv.56
    Coil
    Poison
    Status
    -
    20
    -
    Raises the user’s Attack, Defense, and accuracy by one stage each.
  21. Lv.63
    Gunk Shot
    Poison
    Physical
    120
    5
    80%
    Has a $effect_chance% chance to poison the target.
Egg Moves
  • Poison Fang
    Poison
    Physical
    50
    15
    100%
    Has a $effect_chance% chance to badly poison the target.
  • Poison Tail
    Poison
    Physical
    50
    25
    100%
    Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Spite
    Ghost
    Status
    -
    10
    100%
    Lowers the PP of the target’s last used move by 4.
  • Sucker Punch
    Dark
    Physical
    70
    5
    100%
    Only works if the target is about to use a damaging move.
  • Switcheroo
    Dark
    Status
    -
    10
    100%
    User and target swap items.
TMs
  • Acid Spray
    Poison
    Special
    40
    20
    100%
    Lowers the target’s Special Defense by two stages.
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Breaking Swipe
    Dragon
    Physical
    60
    15
    100%
    Lowers the target’s Attack by one stage after inflicting damage.
  • Bulldoze
    Ground
    Physical
    60
    20
    100%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Crunch
    Dark
    Physical
    80
    15
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Dark Pulse
    Dark
    Special
    80
    15
    100%
    Has a $effect_chance% chance to make the target flinch.
  • Dig
    Ground
    Physical
    80
    10
    100%
    User digs underground, dodging all attacks, and hits next turn.
  • Double-Edge
    Normal
    Physical
    120
    15
    100%
    User receives 1/3 the damage inflicted in recoil.
  • Dragon Tail
    Dragon
    Physical
    60
    10
    90%
    Ends wild battles. Forces trainers to switch Pokémon.
  • Earthquake
    Ground
    Physical
    100
    10
    100%
    Inflicts regular damage and can hit Dig users.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  • Giga Drain
    Grass
    Special
    75
    10
    100%
    Drains half the damage inflicted to heal the user.
  • Giga Impact
    Normal
    Physical
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Gunk Shot
    Poison
    Physical
    120
    5
    80%
    Has a $effect_chance% chance to poison the target.
  • Haze
    Ice
    Status
    -
    30
    -
    Resets all Pokémon’s stats, accuracy, and evasion.
  • Hyper Beam
    Normal
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Ice Fang
    Ice
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.
  • Knock Off
    Dark
    Physical
    65
    20
    100%
    Target drops its held item.
  • Lash Out
    Dark
    Physical
    75
    5
    100%
    Inflicts regular damage with no additional effect.
  • Leech Life
    Bug
    Physical
    80
    10
    100%
    Drains half the damage inflicted to heal the user.
  • Mud Shot
    Ground
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Mud-Slap
    Ground
    Special
    20
    10
    100%
    Has a $effect_chance% chance to lower the target’s accuracy by one stage.
  • Pain Split
    Normal
    Status
    -
    20
    -
    Sets the user’s and targets’s HP to the average of their current HP.
  • Poison Jab
    Poison
    Physical
    80
    20
    100%
    Has a $effect_chance% chance to poison the target.
  • Poison Tail
    Poison
    Physical
    50
    25
    100%
    Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Psychic Fangs
    Psychic
    Physical
    85
    10
    100%
    Destroys Reflect and Light Screen.
  • Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Rock Slide
    Rock
    Physical
    75
    10
    90%
    Has a $effect_chance% chance to make the target flinch.
  • Rock Tomb
    Rock
    Physical
    60
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Scale Shot
    Dragon
    Physical
    25
    20
    90%
    Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Seed Bomb
    Grass
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  • Skitter Smack
    Bug
    Physical
    70
    10
    90%
    Inflicts regular damage with no additional effect.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge Bomb
    Poison
    Special
    90
    10
    100%
    Has a $effect_chance% chance to poison the target.
  • Sludge Wave
    Poison
    Special
    95
    10
    100%
    Has a $effect_chance% chance to poison the target.
  • Snarl
    Dark
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Special Attack by one stage.
  • Spite
    Ghost
    Status
    -
    10
    100%
    Lowers the PP of the target’s last used move by 4.
  • Stomping Tantrum
    Ground
    Physical
    75
    10
    100%
    Has double power if the user’s last move failed.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny Day
    Fire
    Status
    -
    5
    -
    Changes the weather to sunny for five turns.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Thief
    Dark
    Physical
    60
    25
    100%
    Takes the target’s item.
  • Throat Chop
    Dark
    Physical
    80
    15
    100%
    Prevents the target from using sound-based moves for two turns.
  • Thunder Fang
    Electric
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
  • Toxic
    Poison
    Status
    -
    10
    90%
    Badly poisons the target, inflicting more damage every turn.
  • Toxic Spikes
    Poison
    Status
    -
    20
    -
    Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • Trailblaze
    Grass
    Physical
    50
    20
    100%
  • Venoshock
    Poison
    Special
    65
    10
    100%
    Inflicts double damage if the target is Poisoned.
Tutor Moves
None