No.0004

Charmander

Fire
Charmander
Base Stats
HP
39
Atk
52
Def
43
SpA
60
SpD
50
Spe
65
Base Stat Total (BST)
309
Abilities
Blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Solar PowerHidden
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Evolutions
Charmander
Charmander
Base Stage
Lv. 36
Learnset
scarlet-violet
Level-up Moves
  1. Lv.1
    Growl
    Normal
    Status
    -
    40
    100%
    Lowers the target’s Attack by one stage.
  2. Lv.1
    Scratch
    Normal
    Physical
    40
    35
    100%
    Inflicts regular damage with no additional effect.
  3. Lv.4
    Ember
    Fire
    Special
    40
    25
    100%
    Has a $effect_chance% chance to burn the target.
  4. Lv.8
    Smokescreen
    Normal
    Status
    -
    20
    100%
    Lowers the target’s accuracy by one stage.
  5. Lv.12
    Dragon Breath
    Dragon
    Special
    60
    20
    100%
    Has a $effect_chance% chance to paralyze the target.
  6. Lv.17
    Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  7. Lv.20
    Slash
    Normal
    Physical
    70
    20
    100%
    Has an increased chance for a critical hit.
  8. Lv.24
    Flamethrower
    Fire
    Special
    90
    15
    100%
    Has a $effect_chance% chance to burn the target.
  9. Lv.28
    Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  10. Lv.32
    Fire Spin
    Fire
    Special
    35
    15
    85%
    Prevents the target from fleeing and inflicts damage for 2-5 turns.
  11. Lv.36
    Inferno
    Fire
    Special
    100
    5
    50%
    Has a $effect_chance% chance to burn the target.
  12. Lv.40
    Flare Blitz
    Fire
    Physical
    120
    15
    100%
    User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target.
Egg Moves
  • Ancient Power
    Rock
    Special
    60
    5
    100%
    Has a $effect_chance% chance to raise all of the user’s stats by one stage.
  • Belly Drum
    Normal
    Status
    -
    10
    -
    User pays half its max HP to max out its Attack.
  • Bite
    Dark
    Physical
    60
    25
    100%
    Has a $effect_chance% chance to make the target flinch.
  • Counter
    Fighting
    Physical
    -
    20
    100%
    Inflicts twice the damage the user received from the last physical hit it took.
  • Dragon Rush
    Dragon
    Physical
    100
    10
    75%
    Has a $effect_chance% chance to make the target flinch.
  • Dragon Tail
    Dragon
    Physical
    60
    10
    90%
    Ends wild battles. Forces trainers to switch Pokémon.
  • Iron Tail
    Steel
    Physical
    100
    15
    75%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Metal Claw
    Steel
    Physical
    50
    35
    95%
    Has a $effect_chance% chance to raise the user’s Attack by one stage.
TMs
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Breaking Swipe
    Dragon
    Physical
    60
    15
    100%
    Lowers the target’s Attack by one stage after inflicting damage.
  • Brick Break
    Fighting
    Physical
    75
    15
    100%
    Destroys Reflect and Light Screen.
  • Crunch
    Dark
    Physical
    80
    15
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Dig
    Ground
    Physical
    80
    10
    100%
    User digs underground, dodging all attacks, and hits next turn.
  • Dragon Claw
    Dragon
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  • Dragon Dance
    Dragon
    Status
    -
    20
    -
    Raises the user’s Attack and Speed by one stage.
  • Dragon Pulse
    Dragon
    Special
    85
    10
    100%
    Inflicts regular damage with no additional effect.
  • Dragon Tail
    Dragon
    Physical
    60
    10
    90%
    Ends wild battles. Forces trainers to switch Pokémon.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • False Swipe
    Normal
    Physical
    40
    40
    100%
    Cannot lower the target’s HP below 1.
  • Fire Blast
    Fire
    Special
    110
    5
    85%
    Has a $effect_chance% chance to burn the target.
  • Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  • Fire Pledge
    Fire
    Special
    80
    10
    100%
    With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
  • Fire Punch
    Fire
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to burn the target.
  • Fire Spin
    Fire
    Special
    35
    15
    85%
    Prevents the target from fleeing and inflicts damage for 2-5 turns.
  • Flame Charge
    Fire
    Physical
    50
    20
    100%
    Inflicts regular damage. Raises the user’s Speed by one stage.
  • Flamethrower
    Fire
    Special
    90
    15
    100%
    Has a $effect_chance% chance to burn the target.
  • Flare Blitz
    Fire
    Physical
    120
    15
    100%
    User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target.
  • Fling
    Dark
    Physical
    -
    10
    100%
    Throws held item at the target; power depends on the item.
  • Focus Blast
    Fighting
    Special
    120
    5
    70%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Focus Punch
    Fighting
    Physical
    150
    20
    100%
    If the user takes damage before attacking, the attack is canceled.
  • Heat Wave
    Fire
    Special
    95
    10
    90%
    Has a $effect_chance% chance to burn the target.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Metal Claw
    Steel
    Physical
    50
    35
    95%
    Has a $effect_chance% chance to raise the user’s Attack by one stage.
  • Outrage
    Dragon
    Physical
    120
    10
    100%
    Hits every turn for 2-3 turns, then confuses the user.
  • Overheat
    Fire
    Special
    130
    5
    90%
    Lowers the user’s Special Attack by two stages after inflicting damage.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Roar
    Normal
    Status
    -
    20
    -
    Immediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock Slide
    Rock
    Physical
    75
    10
    90%
    Has a $effect_chance% chance to make the target flinch.
  • Rock Tomb
    Rock
    Physical
    60
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Shadow Claw
    Ghost
    Physical
    70
    15
    100%
    Has an increased chance for a critical hit.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny Day
    Fire
    Status
    -
    5
    -
    Changes the weather to sunny for five turns.
  • Swift
    Normal
    Special
    60
    20
    -
    Never misses.
  • Swords Dance
    Normal
    Status
    -
    20
    -
    Raises the user’s Attack by two stages.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Temper Flare
    Fire
    Physical
    75
    10
    100%
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Thunder Punch
    Electric
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Weather Ball
    Normal
    Special
    50
    10
    100%
    If there be weather, this move has doubled power and the weather’s type.
  • Will-O-Wisp
    Fire
    Status
    -
    15
    85%
    Burns the target.
Tutor Moves
None