No.0003

Venusaur

GrassPoison
Venusaur
FORMS
Base Stats
HP
80
Atk
82
Def
83
SpA
100
SpD
100
Spe
80
Base Stat Total (BST)
525
Abilities
Overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
ChlorophyllHidden
Doubles Speed during strong sunlight.
Evolutions
Bulbasaur
Bulbasaur
Base Stage
Lv. 16
Lv. 32
Learnset
scarlet-violet
Level-up Moves
  1. Lv.0
    Petal Blizzard
    Grass
    Physical
    90
    15
    100%
    Inflicts regular damage.
  2. Lv.1
    Growl
    Normal
    Status
    -
    40
    100%
    Lowers the target’s Attack by one stage.
  3. Lv.1
    Growth
    Normal
    Status
    -
    20
    -
    Raises the user’s Attack and Special Attack by one stage.
  4. Lv.1
    Petal Dance
    Grass
    Special
    120
    10
    100%
    Hits every turn for 2-3 turns, then confuses the user.
  5. Lv.1
    Tackle
    Normal
    Physical
    40
    35
    100%
    Inflicts regular damage with no additional effect.
  6. Lv.1
    Vine Whip
    Grass
    Physical
    45
    25
    100%
    Inflicts regular damage with no additional effect.
  7. Lv.9
    Leech Seed
    Grass
    Status
    -
    10
    90%
    Seeds the target, stealing HP from it every turn.
  8. Lv.12
    Razor Leaf
    Grass
    Physical
    55
    25
    95%
    Has an increased chance for a critical hit.
  9. Lv.15
    Poison Powder
    Poison
    Status
    -
    35
    75%
    Poisons the target.
  10. Lv.15
    Sleep Powder
    Grass
    Status
    -
    15
    75%
    Puts the target to sleep.
  11. Lv.20
    Seed Bomb
    Grass
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  12. Lv.25
    Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  13. Lv.30
    Sweet Scent
    Normal
    Status
    -
    20
    100%
    Lowers the target’s evasion by one stage.
  14. Lv.37
    Synthesis
    Grass
    Status
    -
    5
    -
    Heals the user by half its max HP. Affected by weather.
  15. Lv.44
    Worry Seed
    Grass
    Status
    -
    10
    100%
    Changes the target’s ability to Insomnia.
  16. Lv.51
    Power Whip
    Grass
    Physical
    120
    10
    85%
    Inflicts regular damage with no additional effect.
  17. Lv.58
    Solar Beam
    Grass
    Special
    120
    10
    100%
    Requires a turn to charge before attacking.
Egg Moves
  • Curse
    Ghost
    Status
    -
    10
    -
    Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Ingrain
    Grass
    Status
    -
    20
    -
    Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • Petal Dance
    Grass
    Special
    120
    10
    100%
    Hits every turn for 2-3 turns, then confuses the user.
  • Toxic
    Poison
    Status
    -
    10
    90%
    Badly poisons the target, inflicting more damage every turn.
TMs
  • Acid Spray
    Poison
    Special
    40
    20
    100%
    Lowers the target’s Special Defense by two stages.
  • Amnesia
    Psychic
    Status
    -
    20
    -
    Raises the user’s Special Defense by two stages.
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Bulldoze
    Ground
    Physical
    60
    20
    100%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Bullet Seed
    Grass
    Physical
    25
    30
    100%
    Hits 2-5 times in one turn.
  • Charm
    Fairy
    Status
    -
    20
    100%
    Lowers the target’s Attack by two stages.
  • Curse
    Ghost
    Status
    -
    10
    -
    Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double-Edge
    Normal
    Physical
    120
    15
    100%
    User receives 1/3 the damage inflicted in recoil.
  • Earth Power
    Ground
    Special
    90
    10
    100%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Earthquake
    Ground
    Physical
    100
    10
    100%
    Inflicts regular damage and can hit Dig users.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Energy Ball
    Grass
    Special
    90
    10
    100%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • False Swipe
    Normal
    Physical
    40
    40
    100%
    Cannot lower the target’s HP below 1.
  • Frenzy Plant
    Grass
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Giga Drain
    Grass
    Special
    75
    10
    100%
    Drains half the damage inflicted to heal the user.
  • Giga Impact
    Normal
    Physical
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Grass Knot
    Grass
    Special
    -
    20
    100%
    Inflicts more damage to heavier targets, with a maximum of 120 power.
  • Grass Pledge
    Grass
    Special
    80
    10
    100%
    With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
  • Grassy Glide
    Grass
    Physical
    55
    20
    100%
    Inflicts regular damage with no additional effect.
  • Grassy Terrain
    Grass
    Status
    -
    10
    -
    For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Hyper Beam
    Normal
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Knock Off
    Dark
    Physical
    65
    20
    100%
    Target drops its held item.
  • Leaf Storm
    Grass
    Special
    130
    5
    90%
    Lowers the user’s Special Attack by two stages after inflicting damage.
  • Magical Leaf
    Grass
    Special
    60
    20
    -
    Never misses.
  • Petal Blizzard
    Grass
    Physical
    90
    15
    100%
    Inflicts regular damage.
  • Poison Jab
    Poison
    Physical
    80
    20
    100%
    Has a $effect_chance% chance to poison the target.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Roar
    Normal
    Status
    -
    20
    -
    Immediately ends wild battles. Forces trainers to switch Pokémon.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Seed Bomb
    Grass
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge Bomb
    Poison
    Special
    90
    10
    100%
    Has a $effect_chance% chance to poison the target.
  • Solar Beam
    Grass
    Special
    120
    10
    100%
    Requires a turn to charge before attacking.
  • Stomping Tantrum
    Ground
    Physical
    75
    10
    100%
    Has double power if the user’s last move failed.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny Day
    Fire
    Status
    -
    5
    -
    Changes the weather to sunny for five turns.
  • Swords Dance
    Normal
    Status
    -
    20
    -
    Raises the user’s Attack by two stages.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Toxic
    Poison
    Status
    -
    10
    90%
    Badly poisons the target, inflicting more damage every turn.
  • Trailblaze
    Grass
    Physical
    50
    20
    100%
  • Venoshock
    Poison
    Special
    65
    10
    100%
    Inflicts double damage if the target is Poisoned.
  • Weather Ball
    Normal
    Special
    50
    10
    100%
    If there be weather, this move has doubled power and the weather’s type.
Tutor Moves
None