No.0008

Wartortle

Water
Wartortle
Base Stats
HP
59
Atk
63
Def
80
SpA
65
SpD
80
Spe
58
Base Stat Total (BST)
405
Abilities
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Rain DishHidden
Heals for 1/16 max HP after each turn during rain.
Evolutions
Squirtle
Squirtle
Base Stage
Lv. 16
Lv. 36
Learnset
scarlet-violet
Level-up Moves
  1. Lv.1
    Tackle
    Normal
    Physical
    40
    35
    100%
    Inflicts regular damage with no additional effect.
  2. Lv.1
    Tail Whip
    Normal
    Status
    -
    30
    100%
    Lowers the target’s Defense by one stage.
  3. Lv.1
    Water Gun
    Water
    Special
    40
    25
    100%
    Inflicts regular damage with no additional effect.
  4. Lv.1
    Withdraw
    Water
    Status
    -
    40
    -
    Raises the user’s Defense by one stage.
  5. Lv.9
    Rapid Spin
    Normal
    Physical
    50
    40
    100%
    Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
  6. Lv.12
    Bite
    Dark
    Physical
    60
    25
    100%
    Has a $effect_chance% chance to make the target flinch.
  7. Lv.15
    Water Pulse
    Water
    Special
    60
    20
    100%
    Has a $effect_chance% chance to confuse the target.
  8. Lv.20
    Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  9. Lv.25
    Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  10. Lv.30
    Aqua Tail
    Water
    Physical
    90
    10
    90%
    Inflicts regular damage with no additional effect.
  11. Lv.35
    Shell Smash
    Normal
    Status
    -
    15
    -
    Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  12. Lv.40
    Iron Defense
    Steel
    Status
    -
    15
    -
    Raises the user’s Defense by two stages.
  13. Lv.45
    Hydro Pump
    Water
    Special
    110
    5
    80%
    Inflicts regular damage with no additional effect.
  14. Lv.50
    Wave Crash
    Water
    Physical
    120
    10
    100%
Egg Moves
  • Aqua Jet
    Water
    Physical
    40
    20
    100%
    Inflicts regular damage with no additional effect.
  • Aqua Ring
    Water
    Status
    -
    20
    -
    Restores 1/16 of the user’s max HP each turn.
  • Fake Out
    Normal
    Physical
    40
    10
    100%
    Can only be used as the first move after the user enters battle. Causes the target to flinch.
  • Flail
    Normal
    Physical
    -
    15
    100%
    Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Life Dew
    Water
    Status
    -
    10
    -
  • Mirror Coat
    Psychic
    Special
    -
    20
    100%
    Inflicts twice the damage the user received from the last special hit it took.
  • Mist
    Ice
    Status
    -
    30
    -
    Protects the user’s stats from being changed by enemy moves.
  • Water Spout
    Water
    Special
    150
    5
    100%
    Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
  • Yawn
    Normal
    Status
    -
    10
    -
    Target sleeps at the end of the next turn.
TMs
  • Blizzard
    Ice
    Special
    110
    5
    70%
    Has a $effect_chance% chance to freeze the target.
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Brick Break
    Fighting
    Physical
    75
    15
    100%
    Destroys Reflect and Light Screen.
  • Chilling Water
    Water
    Special
    50
    20
    100%
  • Dig
    Ground
    Physical
    80
    10
    100%
    User digs underground, dodging all attacks, and hits next turn.
  • Double-Edge
    Normal
    Physical
    120
    15
    100%
    User receives 1/3 the damage inflicted in recoil.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • Fling
    Dark
    Physical
    -
    10
    100%
    Throws held item at the target; power depends on the item.
  • Flip Turn
    Water
    Physical
    60
    20
    100%
    Inflicts regular damage with no additional effect.
  • Focus Punch
    Fighting
    Physical
    150
    20
    100%
    If the user takes damage before attacking, the attack is canceled.
  • Gyro Ball
    Steel
    Physical
    -
    5
    100%
    Power raises when the user has lower Speed, up to a maximum of 150.
  • Haze
    Ice
    Status
    -
    30
    -
    Resets all Pokémon’s stats, accuracy, and evasion.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Hydro Pump
    Water
    Special
    110
    5
    80%
    Inflicts regular damage with no additional effect.
  • Ice Beam
    Ice
    Special
    90
    10
    100%
    Has a $effect_chance% chance to freeze the target.
  • Ice Punch
    Ice
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to freeze the target.
  • Ice Spinner
    Ice
    Physical
    80
    15
    100%
  • Icy Wind
    Ice
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Iron Defense
    Steel
    Status
    -
    15
    -
    Raises the user’s Defense by two stages.
  • Liquidation
    Water
    Physical
    85
    10
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Mud Shot
    Ground
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Muddy Water
    Water
    Special
    90
    10
    85%
    Has a $effect_chance% chance to lower the target’s accuracy by one stage.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Surf
    Water
    Special
    90
    15
    100%
    Inflicts regular damage and can hit Dive users.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Water Pledge
    Water
    Special
    80
    10
    100%
    With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
  • Water Pulse
    Water
    Special
    60
    20
    100%
    Has a $effect_chance% chance to confuse the target.
  • Weather Ball
    Normal
    Special
    50
    10
    100%
    If there be weather, this move has doubled power and the weather’s type.
  • Whirlpool
    Water
    Special
    35
    15
    85%
    Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • Zen Headbutt
    Psychic
    Physical
    80
    15
    90%
    Has a $effect_chance% chance to make the target flinch.
Tutor Moves
None