10 000 000 Volt Thunderbolt
This move can’t be used.
Absorb
Drains half the damage inflicted to heal the user.
Accelerock
The user smashes into the target at high speed.
Acid
Has a 10% chance to lower the target’s Special Defense by one stage.
Acid Armor
Raises the user’s Defense by two stages.
Acid Downpour Physical
This move can’t be used.
Acid Downpour Special
This move can’t be used.
Acid Spray
Lowers the target’s Special Defense by two stages.
Acrobatics
Has double power if the user has no held item.
Acupressure
Raises one of a friendly Pokémon’s stats at random by two stages.
Aerial Ace
Never misses.
Aeroblast
Has an increased chance for a critical hit.
After You
Makes the target act next this turn.
Agility
Raises the user’s Speed by two stages.
Air Cutter
Has an increased chance for a critical hit.
Air Slash
Has a 30% chance to make the target flinch.
All Out Pummeling Physical
This move can’t be used.
All Out Pummeling Special
This move can’t be used.
Alluring Voice
The user attacks the target using its angelic voice.
Ally Switch
User switches places with the friendly Pokémon opposite it.
Amnesia
Raises the user’s Special Defense by two stages.
Anchor Shot
Traps the target.
Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Apple Acid
The user attacks the target with an acidic liquid created from tart apples.
Aqua Cutter
The user expels pressurized water to cut at the target like a blade.
Aqua Jet
The user lunges at the target to inflict damage, moving at blinding speed.
Aqua Ring
Restores 1/16 of the user’s max HP each turn.
Aqua Step
The user toys with the target and attacks it using light and fluid dance steps.
Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust
Hits 2-5 times in one turn.
Armor Cannon
The user shoots its own armor out as blazing projectiles.
Aromatherapy
Cures the entire party of major status effects.
Aromatic Mist
Raises a selected ally’s Special Defense by one stage.
Assist
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Assurance
Power is doubled if the target has already received damage this turn.
Astonish
Has a 30% chance to make the target flinch.
Astral Barrage
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Attack Order
Has an increased chance for a critical hit.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aura Sphere
Never misses.
Aura Wheel
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks.
Aurora Beam
Has a 10% chance to lower the target’s Attack by one stage.
Aurora Veil
Reduces damage five turns, but must be used during hail.
Autotomize
Raises the user’s Speed by two stages and halves the user’s weight.
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Axe Kick
The user attacks by kicking up into the air and slamming its heel down upon the target.
Baby Doll Eyes
Lowers the target’s Attack by one stage.
Baddy Bad
This move can’t be used.
Baneful Bunker
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barb Barrage
The user launches countless toxic barbs to inflict damage.
Barrage
Hits 2-5 times in one turn.
Barrier
Raises the user’s Defense by two stages.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Beak Blast
Inflicts a burn on any Pokémon that makes contact before the attack.
Beat Up
Hits once for every conscious Pokémon the trainer has.
Behemoth Bash
The user becomes a gigantic shield and slams into the target.
Behemoth Blade
The user becomes a gigantic sword and cuts the target.
Belch
Can only be used after the user has eaten a berry.
Belly Drum
User pays half its max HP to max out its Attack.
Bestow
Gives the user’s held item to the target.
Bide
User waits for two turns, then hits back for twice the damage it took.
Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bite
Has a 30% chance to make the target flinch.
Bitter Blade
The user focuses its bitter feelings toward the world of the living into a slashing attack.
Bitter Malice
The user attacks the target with spine-chilling resentment.
Black Hole Eclipse Physical
This move can’t be used.
Black Hole Eclipse Special
This move can’t be used.
Blast Burn
User foregoes its next turn to recharge.
Blaze Kick
Has an increased chance for a critical hit and a 10% chance to burn the target.
Blazing Torque
Has a 30% chance to burn the target.
Bleakwind Storm
The user attacks with savagely cold winds that cause both body and spirit to tremble.
Blizzard
Has a 10% chance to freeze the target.
Block
Prevents the target from leaving battle.
Blood Moon
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood.
Bloom Doom Physical
This move can’t be used.
Bloom Doom Special
This move can’t be used.
Blue Flare
Has a 20% chance to burn the target.
Body Press
The user attacks by slamming its body into the target.
Body Slam
Has a 30% chance to paralyze the target.
Bolt Beak
The user stabs the target with its electrified beak.
Bolt Strike
Has a 20% chance to paralyze the target.
Bone Club
Has a 10% chance to make the target flinch.
Bone Rush
Hits 2-5 times in one turn.
Bonemerang
Hits twice in one turn.
Boomburst
The user attacks everything around it with the destructive power of a terrible explosive sound.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Bouncy Bubble
This move can’t be used.
Branch Poke
The user attacks the target by poking it with a sharply pointed branch.
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Breakneck Blitz Physical
This move can’t be used.
Breakneck Blitz Special
This move can’t be used.
Brick Break
Destroys Reflect and Light Screen.
Brine
Has double power against Pokémon that have less than half their max HP remaining.
Brutal Swing
The user swings its body around violently to inflict damage on everything in its vicinity.
Bubble
Has a 10% chance to lower the target’s Speed by one stage.
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Bug Bite
If target has a berry, inflicts double damage and uses the berry.
Bug Buzz
Has a 10% chance to lower the target’s Special Defense by one stage.
Bulk Up
Raises the user’s Attack and Defense by one stage.
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Bullet Punch
The user strikes the target with tough punches as fast as bullets.
Bullet Seed
Hits 2-5 times in one turn.
Burn Up
Removes the user’s fire type after inflicting damage.
Burning Bulwark
The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Burning Jealousy
The user attacks with energy from jealousy.
Buzzy Buzz
This move can’t be used.
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Camouflage
User’s type changes to match the terrain.
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Catastropika
This move can’t be used.
Ceaseless Edge
The user slashes its shell blade at the target.
Celebrate
Does nothing.
Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Charm
Lowers the target’s Attack by two stages.
Chatter
Has a higher chance to confuse the target when the recorded sound is louder.
Chilling Water
The user attacks the target by showering it with water that's so cold it saps the target's power.
Chilly Reception
The user summons a snowstorm lasting five turns and then switches out.
Chip Away
Ignores the target’s stat modifiers.
Chloroblast
The user launches its amassed chlorophyll to inflict damage on the target.
Circle Throw
Ends wild battles. Forces trainers to switch Pokémon.
Clamp
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Clanging Scales
Lowers the user’s Defense by one stage after inflicting damage.
Clangorous Soul
The user boosts all its stats by using some of its own HP.
Clangorous Soulblaze
Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Clear Smog
Removes all of the target’s stat modifiers.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Coaching
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil
Raises the user’s Attack, Defense, and accuracy by one stage each.
Collision Course
The user transforms and crashes to the ground, causing a massive prehistoric explosion.
Combat Torque
Has a 30% chance to paralyze the target.
Comet Punch
Hits 2-5 times in one turn.
Comeuppance
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Confide
Lowers the target’s Special Attack by one stage.
Confuse Ray
Confuses the target.
Confusion
Has a 10% chance to confuse the target.
Constrict
Has a 10% chance to lower the target’s Speed by one stage.
Continental Crush Physical
This move can’t be used.
Continental Crush Special
This move can’t be used.
Conversion
User’s type changes to the type of one of its moves at random.
Conversion 2
Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat
Uses the target’s last used move.
Core Enforcer
Nullifies the target’s ability if it moves earlier.
Corkscrew Crash Physical
This move can’t be used.
Corkscrew Crash Special
This move can’t be used.
Corrosive Gas
The user surrounds everything around it with highly acidic gas and melts away items they hold.
Cosmic Power
Raises the user’s Defense and Special Defense by one stage.
Cotton Guard
Raises the user’s Defense by three stages.
Cotton Spore
Lowers the target’s Speed by two stages.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Court Change
With its mysterious power, the user swaps the effects on either side of the field.
Covet
Takes the target’s item.
Crabhammer
Has an increased chance for a critical hit.
Crafty Shield
Protects all friendly Pokémon from non-damaging moves.
Cross Chop
Has an increased chance for a critical hit.
Cross Poison
Has an increased chance for a critical hit and a 10% chance to poison the target.
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Crush Claw
Has a 50% chance to lower the target’s Defense by one stage.
Crush Grip
Power increases against targets with more HP remaining, up to a maximum of 121 power.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut
The target is cut with a scythe or claw.
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Void
Puts the target to sleep.
Darkest Lariat
Ignores the target’s stat modifiers.
Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
Decorate
The user sharply boosts the target's Attack and Sp.
Defend Order
Raises the user’s Defense and Special Defense by one stage.
Defense Curl
Raises user’s Defense by one stage.
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny Bond
If the user faints this turn, the target automatically will, too.
Detect
Prevents any moves from hitting the user this turn.
Devastating Drake Physical
This move can’t be used.
Devastating Drake Special
This move can’t be used.
Diamond Storm
Has a 50% chance to raise the user’s Defense by two stages for each target hit.
Dig
User digs underground, dodging all attacks, and hits next turn.
Dire Claw
The user lashes out at the target with ruinous claws.
Disable
Disables the target’s last used move for 1-8 turns.
Disarming Voice
Never misses.
Discharge
Has a 30% chance to paralyze the target.
Dive
User dives underwater, dodging all attacks, and hits next turn.
Dizzy Punch
Has a 20% chance to confuse the target.
Doodle
The user captures the very essence of the target in a sketch.
Doom Desire
Hits the target two turns later.
Double Edge
User receives 1/3 the damage inflicted in recoil.
Double Hit
Hits twice in one turn.
Double Iron Bash
Hits twice in one turn.
Double Kick
Hits twice in one turn.
Double Shock
The user discharges all the electricity from its body to perform a high-damage attack.
Double Slap
Hits 2-5 times in one turn.
Double Team
Raises the user’s evasion by one stage.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Ascent
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Cheer
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits.
Dragon Claw
The user slashes the target with huge, sharp claws to inflict damage.
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Darts
The user attacks twice using Dreepy.
Dragon Energy
Converting its life-force into power, the user attacks opposing Pokémon.
Dragon Hammer
The user wields its body like a hammer to attack the target and inflict damage.
Dragon Pulse
The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage
Inflicts 40 points of damage.
Dragon Rush
Has a 20% chance to make the target flinch.
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Drain Punch
Drains half the damage inflicted to heal the user.
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill Peck
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Drill Run
Has an increased chance for a critical hit.
Drum Beating
Has a 100% chance to lower the target’s Speed by one stage.
Dual Chop
Hits twice in one turn.
Dual Wingbeat
The user slams the target with its wings to inflict damage.
Dynamax Cannon
Sets Light Screen on the user’s side of the field after inflicting damage.
Dynamic Punch
Has a 100% chance to confuse the target.
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Earthquake
Inflicts regular damage and can hit Dig users.
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Eerie Impulse
Lowers the target’s Special Attack by two stages.
Eerie Spell
The user attacks with its tremendous psychic power.
Egg Bomb
This move can’t be used.
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electrify
Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electro Drift
The user races forward at ultrafast speeds, piercing its target with futuristic electricity.
Electro Shot
The user gathers electricity on the first turn, boosting its Sp.
Electroweb
Lowers the target’s Speed by one stage.
Embargo
Target cannot use held items.
Ember
Has a 10% chance to burn the target.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
Lowers the target’s HP to equal the user’s.
Endure
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Entrainment
Copies the user’s ability onto the target.
Eruption
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Esper Wing
The user slashes the target with aura-enriched wings.
Eternabeam
User foregoes its next turn to recharge.
Expanding Force
The user attacks the target with its psychic power.
Explosion
User faints.
Extrasensory
Has a 10% chance to make the target flinch.
Extreme Evoboost
Raises all of the user’s stats by two stages.
Extreme Speed
The user charges the target at blinding speed.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fairy Lock
Prevents all Pokémon from fleeing or switching out during the next turn.
Fairy Wind
The user attacks by stirring up a fairy wind to strike the target.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
Lowers the target’s Special Defense by two stages.
False Surrender
Never misses.
False Swipe
Cannot lower the target’s HP below 1.
Feather Dance
Lowers the target’s Attack by two stages.
Feint
Hits through Protect and Detect.
Feint Attack
Never misses.
Fell Stinger
Raises the user’s Attack by two stages if it KOs the target.
Fickle Beam
The user shoots a beam of light to inflict damage.
Fiery Dance
Has a 50% chance to raise the user’s Special Attack by one stage.
Fiery Wrath
The user transforms its wrath into a fire-like aura to attack.
Fillet Away
The user sharply boosts its Attack, Sp.
Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
Fire Blast
Has a 10% chance to burn the target.
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Lash
Lowers the target’s Defense by one stage after inflicting damage.
Fire Pledge
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
Has a 10% chance to burn the target.
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
First Impression
Can only be used as the first move after the user enters battle.
Fishious Rend
The user rends the target with its hard gills.
Fissure
Causes a one-hit KO.
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Burst
Deals splash damage to Pokémon next to the target.
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Flame Wheel
Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Flamethrower
Has a 10% chance to burn the target.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Flash
Lowers the target’s accuracy by one stage.
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Flatter
Raises the target’s Special Attack by one stage and confuses the target.
Fleur Cannon
Lowers the user’s Special Attack by two stages after inflicting damage.
Fling
Throws held item at the target; power depends on the item.
Flip Turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty Fall
This move can’t be used.
Floral Healing
Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield
Raises the Defense of all grass Pokémon in battle.
Flower Trick
The user throws a rigged bouquet of flowers at the target.
Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Press
Deals both fighting and flying-type damage.
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Focus Energy
Increases the user’s chance to score a critical hit.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Follow Me
Redirects the target’s single-target effects to the user for this turn.
Force Palm
Has a 30% chance to paralyze the target.
Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forests Curse
Adds grass to the target’s types.
Foul Play
Calculates damage with the target’s attacking stat.
Freeze Dry
Super-effective against water.
Freeze Shock
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Freezing Glare
The user shoots its psychic power from its eyes to attack.
Freezy Frost
This move can’t be used.
Frenzy Plant
User foregoes its next turn to recharge.
Frost Breath
Always scores a critical hit.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Attack
Hits 2-5 times in one turn.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Hits 2-5 times in one turn.
Fusion Bolt
With Fusion Flare, inflicts double damage.
Fusion Flare
With Fusion Bolt, inflicts double damage.
Future Sight
Hits the target two turns later.
Gastro Acid
Nullifies target’s ability until it leaves battle.
Gear Grind
Hits twice in one turn.
Gear Up
Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
Genesis Supernova
Changes the terrain to Psychic Terrain after inflicting damage.
Geomancy
Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Giga Drain
Drains half the damage inflicted to heal the user.
Giga Impact
User foregoes its next turn to recharge.
Gigaton Hammer
The user swings its whole body around to attack with its huge hammer.
Gigavolt Havoc Physical
This move can’t be used.
Gigavolt Havoc Special
This move can’t be used.
Glacial Lance
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate
Lowers the target’s Speed by one stage.
Glaive Rush
The user throws its entire body into a reckless charge.
Glare
Paralyzes the target.
Glitzy Glow
This move can’t be used.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Pledge
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Whistle
Puts the target to sleep.
Grassy Glide
Gliding on the ground, the user attacks the target.
Grassy Terrain
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Grav Apple
Lowers the target’s Defense by one stage after inflicting damage.
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Growl
Lowers the target’s Attack by one stage.
Growth
Raises the user’s Attack and Special Attack by one stage.
Grudge
If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split
Averages Defense and Special Defense with the target.
Guard Swap
User swaps Defense and Special Defense changes with the target.
Guardian Of Alola
Damages the target for 75% of its remaining HP.
Guillotine
Causes a one-hit KO.
Gunk Shot
Has a 30% chance to poison the target.
Gust
Inflicts regular damage and can hit Pokémon in the air.
Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
Hail
Changes the weather to a hailstorm for five turns.
Hammer Arm
Lowers user’s Speed by one stage.
Happy Hour
Doubles prize money.
Hard Press
The target is crushed with an arm, a claw, or the like to inflict damage.
Harden
Raises the user’s Defense by one stage.
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Head Charge
User receives 1/4 the damage it inflicts in recoil.
Head Smash
User receives 1/2 the damage inflicted in recoil.
Headbutt
Has a 30% chance to make the target flinch.
Headlong Rush
The user smashes into the target in a full-body tackle.
Heal Bell
Cures the entire party of major status effects.
Heal Block
Prevents target from restoring its HP for five turns.
Heal Order
Heals the user by half its max HP.
Heal Pulse
Heals the target for half its max HP.
Healing Wish
User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Stamp
Has a 30% chance to make the target flinch.
Heart Swap
User and target swap stat changes.
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Heat Wave
Has a 10% chance to burn the target.
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Helping Hand
Ally’s next move inflicts half more damage.
Hex
Has double power if the target has a major status ailment.
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
High Horsepower
The user fiercely attacks the target using its entire body.
High Jump Kick
If the user misses, it takes half the damage it would have inflicted in recoil.
Hold Back
Cannot lower the target’s HP below 1.
Hold Hands
Does nothing.
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Horn Attack
The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill
Causes a one-hit KO.
Horn Leech
Drains half the damage inflicted to heal the user.
Howl
Raises the user’s Attack by one stage.
Hurricane
Has a 30% chance to confuse the target.
Hydro Cannon
User foregoes its next turn to recharge.
Hydro Pump
The target is blasted by a huge volume of water launched under great pressure.
Hydro Steam
The user blasts the target with boiling-hot water.
Hydro Vortex Physical
This move can’t be used.
Hydro Vortex Special
This move can’t be used.
Hyper Beam
User foregoes its next turn to recharge.
Hyper Drill
The user spins the pointed part of its body at high speed to pierce the target.
Hyper Fang
Has a 10% chance to make the target flinch.
Hyper Voice
The user attacks by letting loose a horribly loud, resounding cry.
Hyperspace Fury
Ignores and destroys protection effects.
Hyperspace Hole
Ignores and destroys protection effects.
Hypnosis
Puts the target to sleep.
Ice Ball
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam
Has a 10% chance to freeze the target.
Ice Burn
Requires a turn to charge before attacking. Has a 30% chance to burn the target.
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Hammer
Lowers user’s Speed by one stage.
Ice Punch
Has a 10% chance to freeze the target.
Ice Shard
The user flash-freezes chunks of ice and hurls them at the target.
Ice Spinner
The user covers its feet in thin ice and twirls around, slamming into the target.
Icicle Crash
Has a 30% chance to make the target flinch.
Icicle Spear
Hits 2-5 times in one turn.
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Imprison
Prevents the target from using any moves that the user also knows.
Incinerate
Destroys the target’s held berry.
Infernal Parade
The user attacks with myriad fireballs.
Inferno
Has a 100% chance to burn the target.
Inferno Overdrive Physical
This move can’t be used.
Inferno Overdrive Special
This move can’t be used.
Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ingrain
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Instruct
Forces the target to repeat its last used move.
Ion Deluge
Changes all normal moves to electric moves for the rest of the turn.
Iron Defense
Raises the user’s Defense by two stages.
Iron Head
Has a 30% chance to make the target flinch.
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Ivy Cudgel
The user strikes with an ivy-wrapped cudgel.
Jaw Lock
Seeds the target after inflicting damage.
Jet Punch
The user summons a torrent around its fist and punches at blinding speed.
Judgment
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump Kick
If the user misses, it takes half the damage it would have inflicted in recoil.
Jungle Healing
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Karate Chop
Has an increased chance for a critical hit.
Kinesis
Lowers the target’s accuracy by one stage.
Kings Shield
Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Knock Off
Target drops its held item.
Kowtow Cleave
The user slashes at the target after kowtowing to make the target let down its guard.
Lands Wrath
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Laser Focus
Guarantees a critical hit with the user’s next move.
Lash Out
The user lashes out to vent its frustration toward the target.
Last Resort
Can only be used after all of the user’s other moves have been used.
Last Respects
The user attacks to avenge its allies.
Lava Plume
Has a 30% chance to burn the target.
Leaf Blade
Has an increased chance for a critical hit.
Leaf Storm
Lowers the user’s Special Attack by two stages after inflicting damage.
Leaf Tornado
Has a 50% chance to lower the target’s accuracy by one stage.
Leafage
The user attacks by pelting the target with leaves.
Leech Life
Drains half the damage inflicted to heal the user.
Leech Seed
Seeds the target, stealing HP from it every turn.
Leer
Lowers the target’s Defense by one stage.
Lets Snuggle Forever
This move can’t be used.
Lick
Has a 30% chance to paralyze the target.
Life Dew
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Light Of Ruin
User receives 1/2 the damage inflicted in recoil.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Light That Burns The Sky
Inflicts damage using either Attack or Special Attack stat, whichever is higher.
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Lock On
Ensures that the user’s next move will hit the target.
Lovely Kiss
Puts the target to sleep.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep
Lowers the target’s Speed by one stage.
Lucky Chant
Prevents the target from scoring critical hits for five turns.
Lumina Crash
The user attacks by unleashing a peculiar light that even affects the mind.
Lunar Blessing
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Lunar Dance
User faints, and its replacement is fully healed.
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Luster Purge
Has a 50% chance to lower the target’s Special Defense by one stage.
Mach Punch
The user throws a punch at blinding speed.
Magic Coat
Reflects back the first effect move used on the user this turn.
Magic Powder
The user scatters a cloud of magic powder that changes the target's type to Psychic.
Magic Room
Negates held items for five turns.
Magical Leaf
Never misses.
Magical Torque
Has a 30% chance to confuse the target.
Magma Storm
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Magnet Bomb
Never misses.
Magnet Rise
User is immune to Ground moves and effects for five turns.
Magnetic Flux
Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
Magnitude
Power varies randomly from 10 to 150.
Make It Rain
The user attacks by throwing out a mass of coins.
Malicious Moonsault
This move can’t be used.
Malignant Chain
The user pours toxins into the target by wrapping them in a toxic, corrosive chain.
Mat Block
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Matcha Gotcha
The user fires a blast of tea that it mixed.
Max Airstream
This is a Flying-type attack Dynamax Pokémon use.
Max Darkness
This is a Dark-type attack Dynamax Pokémon use.
Max Flare
This is a Fire-type attack Dynamax Pokémon use.
Max Flutterby
This is a Bug-type attack Dynamax Pokémon use.
Max Geyser
This is a Water-type attack Dynamax Pokémon use.
Max Guard
Prevents any moves from hitting the user this turn.
Max Hailstorm
This is an Ice-type attack Dynamax Pokémon use.
Max Knuckle
This is a Fighting-type attack Dynamax Pokémon use.
Max Lightning
This is an Electric-type attack Dynamax Pokémon use.
Max Mindstorm
This is a Psychic-type attack Dynamax Pokémon use.
Max Ooze
This is a Poison-type attack Dynamax Pokémon use.
Max Overgrowth
This is a Grass-type attack Dynamax Pokémon use.
Max Phantasm
This is a Ghost-type attack Dynamax Pokémon use.
Max Quake
This is a Ground-type attack Dynamax Pokémon use.
Max Rockfall
This is a Rock-type attack Dynamax Pokémon use.
Max Starfall
This is a Fairy-type attack Dynamax Pokémon use.
Max Steelspike
This is a Steel-type attack Dynamax Pokémon use.
Max Strike
This is a Normal-type attack Dynamax Pokémon use.
Max Wyrmwind
This is a Dragon-type attack Dynamax Pokémon use.
Me First
Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
Prevents the target from leaving battle.
Meditate
Raises the user’s Attack by one stage.
Mega Drain
Drains half the damage inflicted to heal the user.
Mega Kick
The target is attacked by a kick launched with muscle-packed power.
Mega Punch
The target is slugged by a punch thrown with muscle-packed power.
Megahorn
Using its tough and impressive horn, the user rams into the target with no letup.
Memento
Lowers the target’s Attack and Special Attack by two stages. User faints.
Menacing Moonraze Maelstrom
Cannot be disrupted by abilities.
Metal Burst
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Metal Sound
Lowers the target’s Special Defense by two stages.
Meteor Assault
User foregoes its next turn to recharge.
Meteor Beam
The user gathers energy from space and boosts its Sp.
Meteor Mash
Has a 20% chance to raise the user’s Attack by one stage.
Metronome
Randomly selects and uses any move in the game.
Mighty Cleave
The user wields the light that has accumulated atop its head to cleave the target.
Milk Drink
Heals the user by half its max HP.
Mimic
Copies the target’s last used move.
Mind Blown
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Mind Reader
Ensures that the user’s next move will hit the target.
Minimize
Raises the user’s evasion by two stages.
Miracle Eye
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
Mirror Move
Uses the target’s last used move.
Mirror Shot
Has a 30% chance to lower the target’s accuracy by one stage.
Mist
Protects the user’s stats from being changed by enemy moves.
Mist Ball
Has a 50% chance to lower the target’s Special Attack by one stage.
Misty Explosion
The user attacks everything around it and faints upon using this move.
Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Moonblast
Has a 30% chance to lower the target’s Special Attack by one stage.
Moongeist Beam
Cannot be disrupted by abilities.
Moonlight
Heals the user by half its max HP. Affected by weather.
Morning Sun
Heals the user by half its max HP. Affected by weather.
Mortal Spin
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed.
Mountain Gale
The user hurls giant chunks of ice at the target to inflict damage.
Mud Bomb
Has a 30% chance to lower the target’s accuracy by one stage.
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Mud Sport
Halves all Electric-type damage.
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Multi Attack
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Mystical Power
The user attacks by emitting a mysterious power.
Nasty Plot
Raises the user’s Special Attack by two stages.
Natural Gift
Power and type depend on the held berry.
Nature Power
Uses a move which depends upon the terrain.
Natures Madness
Inflicts damage equal to half the target’s HP.
Needle Arm
Has a 30% chance to make the target flinch.
Never Ending Nightmare Physical
This move can’t be used.
Never Ending Nightmare Special
This move can’t be used.
Night Daze
Has a 40% chance to lower the target’s accuracy by one stage.
Night Shade
Inflicts damage equal to the user’s level.
Night Slash
Has an increased chance for a critical hit.
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
No Retreat
Hits twice in one turn, with a 100% chance to make the target flinch.
Noble Roar
Lowers the target’s Attack and Special Attack by one stage.
Noxious Torque
Has a 30% chance to poison the target.
Nuzzle
Has a 100% chance to paralyze the target.
Oblivion Wing
Drains 75% of the damage inflicted to heal the user.
Obstruct
This move enables the user to protect itself from all attacks.
Oceanic Operetta
This move can’t be used.
Octazooka
Has a 50% chance to lower the target’s accuracy by one stage.
Octolock
The user locks the target in and prevents it from fleeing.
Odor Sleuth
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Order Up
The user attacks with elegant poise.
Origin Pulse
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Overdrive
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Parabolic Charge
Heals the user for half the total damage dealt to all targets.
Parting Shot
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Pay Day
Scatters money on the ground worth five times the user’s level.
Payback
Power is doubled if the target has already moved this turn.
Peck
The target is jabbed with a sharply pointed beak or horn to inflict damage.
Perish Song
User and target both faint after three turns.
Petal Blizzard
The user stirs up a violent petal blizzard and damages everything around it.
Petal Dance
Hits every turn for 2-3 turns, then confuses the user.
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Photon Geyser
The user attacks the target with a pillar of light.
Pika Papow
This move can’t be used.
Pin Missile
Hits 2-5 times in one turn.
Plasma Fists
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Play Nice
Lowers the target’s Attack by one stage.
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Pluck
If target has a berry, inflicts double damage and uses the berry.
Poison Fang
Has a 50% chance to badly poison the target.
Poison Gas
Poisons the target.
Poison Jab
Has a 30% chance to poison the target.
Poison Powder
Poisons the target.
Poison Sting
Has a 30% chance to poison the target.
Poison Tail
Has an increased chance for a critical hit and a 10% chance to poison the target.
Pollen Puff
Damages opponents, but heals allies for 50% of their max HP.
Poltergeist
The user attacks by controlling the target's item.
Population Bomb
The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Pounce
The user attacks by pouncing on the target.
Pound
The target is physically pounded with a long tail, a foreleg, or the like.
Powder
Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Powder Snow
Has a 10% chance to freeze the target.
Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift
The user swaps its Attack and Defense stats.
Power Split
Averages Attack and Special Attack with the target.
Power Swap
User swaps Attack and Special Attack changes with the target.
Power Trick
User swaps Attack and Defense.
Power Trip
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Power Whip
The user violently whirls its vines, tentacles, or the like to lash the target.
Precipice Blades
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Prismatic Laser
User foregoes its next turn to recharge.
Protect
Prevents any moves from hitting the user this turn.
Psybeam
Has a 10% chance to confuse the target.
Psyblade
The user rends the target with an ethereal blade.
Psych Up
Discards the user’s stat changes and copies the target’s.
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Fangs
Destroys Reflect and Light Screen.
Psychic Noise
The user attacks the target with unpleasant sound waves.
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Boost
Lowers the user’s Special Attack by two stages after inflicting damage.
Psycho Cut
Has an increased chance for a critical hit.
Psycho Shift
Transfers the user’s major status effect to the target.
Psyshield Bash
Cloaking itself in psychic energy, the user slams into the target.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psystrike
Inflicts damage based on the target’s Defense, not Special Defense.
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Pulverizing Pancake
This move can’t be used.
Punishment
Power increases against targets with more raised stats, up to a maximum of 200.
Purify
Cures the target of a major status ailment and heals the user for 50% of its max HP.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Pyro Ball
Has a 10% chance to burn the target.
Quash
Makes the target act last this turn.
Quick Attack
The user lunges at the target to inflict damage, moving at blinding speed.
Quick Guard
Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage
If the user is hit after using this move, its Attack rises by one stage.
Rage Fist
The user converts its rage into energy to attack.
Rage Powder
Redirects the target’s single-target effects to the user for this turn.
Raging Bull
The user performs a tackle like a raging bull.
Raging Fury
The user rampages around spewing flames for two to three turns.
Rain Dance
Changes the weather to rain for five turns.
Rapid Spin
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Leaf
Has an increased chance for a critical hit.
Razor Shell
Has a 50% chance to lower the target’s Defense by one stage.
Razor Wind
Requires a turn to charge before attacking.
Recover
Heals the user by half its max HP.
Recycle
User recovers the item it last used up.
Reflect
Reduces damage from physical attacks by half.
Reflect Type
User becomes the target’s type.
Refresh
Cleanses the user of a burn, paralysis, or poison.
Relic Song
Has a 10% chance to put the target to sleep.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Revelation Dance
Has the same type as the user.
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Revival Blessing
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Rising Voltage
The user attacks with electricity rising from the ground.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Roar Of Time
User foregoes its next turn to recharge.
Rock Blast
Hits 2-5 times in one turn.
Rock Climb
Has a 20% chance to confuse the target.
Rock Polish
Raises the user’s Speed by two stages.
Rock Slide
Has a 30% chance to make the target flinch.
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Rock Throw
The user picks up and throws a small rock at the target to inflict damage.
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Wrecker
User foregoes its next turn to recharge.
Role Play
Copies the target’s ability.
Rolling Kick
Has a 30% chance to make the target flinch.
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Roost
Heals the user by half its max HP.
Rototiller
Raises the Attack and Special Attack of all grass Pokémon in battle.
Round
Has double power if it’s used more than once per turn.
Ruination
The user summons a ruinous disaster.
Sacred Fire
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Sacred Sword
Ignores the target’s stat modifiers.
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Salt Cure
The user salt cures the target, inflicting damage every turn.
Sand Attack
Lowers the target’s accuracy by one stage.
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandsear Storm
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand.
Sandstorm
Changes the weather to a sandstorm for five turns.
Sappy Seed
This move can’t be used.
Savage Spin Out Physical
This move can’t be used.
Savage Spin Out Special
This move can’t be used.
Scald
Has a 30% chance to burn the target.
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Scary Face
Lowers the target’s Speed by two stages.
Scorching Sands
Has a 30% chance to burn the target.
Scratch
Hard, pointed, sharp claws rake the target to inflict damage.
Screech
Lowers the target’s Defense by two stages.
Searing Shot
Has a 30% chance to burn the target.
Searing Sunraze Smash
Cannot be disrupted by abilities.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Secret Sword
Inflicts damage based on the target’s Defense, not Special Defense.
Seed Bomb
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Seed Flare
Has a 40% chance to lower the target’s Special Defense by two stages.
Seismic Toss
Inflicts damage equal to the user’s level.
Self Destruct
User faints.
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Shadow Blast
Has an increased chance for a critical hit.
Shadow Blitz
Inflicts regular damage with no additional effect.
Shadow Bolt
Has a 10% chance to paralyze the target.
Shadow Bone
Has a 20% chance to lower the target’s Defense by one stage.
Shadow Break
Inflicts regular damage with no additional effect.
Shadow Chill
Has a 10% chance to freeze the target.
Shadow Claw
Has an increased chance for a critical hit.
Shadow Down
Lowers the target’s Defense by two stages.
Shadow End
User receives 1/2 its HP in recoil.
Shadow Fire
Has a 10% chance to burn the target.
Shadow Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow Half
Halves HP of all Pokémon on the field. Must recharge
Shadow Hold
Prevents the target from leaving battle.
Shadow Mist
Lowers the target’s evasion by two stages.
Shadow Panic
Confuses the target.
Shadow Punch
Never misses.
Shadow Rave
Inflicts regular damage with no additional effect.
Shadow Rush
Has an increased chance for a critical hit in Hyper Mode.
Shadow Shed
Removes Light Screen, Reflect, and Safeguard.
Shadow Sky
Changes the weather to Shadow Sky for five turns.
Shadow Sneak
The user extends its shadow and attacks the target from behind.
Shadow Storm
Inflicts regular damage with no additional effect.
Shadow Wave
Inflicts regular damage with no additional effect.
Sharpen
Raises the user’s Attack by one stage.
Shattered Psyche Physical
This move can’t be used.
Shattered Psyche Special
This move can’t be used.
Shed Tail
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Sheer Cold
Causes a one-hit KO.
Shell Side Arm
This move is either physical or special—whichever will inflict more damage.
Shell Smash
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shell Trap
Only inflicts damage if the user was hit by a physical move this turn.
Shelter
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Shift Gear
Raises the user’s Attack by one stage and its Speed by two stages.
Shock Wave
Never misses.
Shore Up
Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Signal Beam
Has a 10% chance to confuse the target.
Silk Trap
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Silver Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Simple Beam
Changes the target’s ability to Simple.
Sing
Puts the target to sleep.
Sinister Arrow Raid
This move can’t be used.
Sizzly Slide
This move can’t be used.
Sketch
Permanently becomes the target’s last used move.
Skill Swap
User and target swap abilities.
Skitter Smack
The user skitters behind the target to attack.
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sky Attack
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Drop
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Sky Uppercut
Inflicts regular damage and can hit Bounce and Fly users.
Slack Off
Heals the user by half its max HP.
Slam
The target is slammed with a long tail, vines, or the like to inflict damage.
Slash
Has an increased chance for a critical hit.
Sleep Powder
Puts the target to sleep.
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge
Has a 30% chance to poison the target.
Sludge Bomb
Has a 30% chance to poison the target.
Sludge Wave
Has a 10% chance to poison the target.
Smack Down
Removes any immunity to Ground damage.
Smart Strike
Never misses.
Smelling Salts
If the target is paralyzed, inflicts double damage and cures the paralysis.
Smog
Has a 40% chance to poison the target.
Smokescreen
Lowers the target’s accuracy by one stage.
Snap Trap
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Snatch
Steals the target’s move, if it’s self-targeted.
Snipe Shot
Sets Reflect on the user’s side of the field after inflicting damage.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Snowscape
The user summons a snowstorm lasting five turns.
Soak
Changes the target’s type to Water.
Soft Boiled
Heals the user by half its max HP.
Solar Beam
Requires a turn to charge before attacking.
Solar Blade
Requires a turn to charge before attacking.
Sonic Boom
Inflicts 20 points of damage.
Soul Stealing 7 Star Strike
This move can’t be used.
Spacial Rend
Has an increased chance for a critical hit.
Spark
Has a 30% chance to paralyze the target.
Sparkling Aria
Cures the target of burns.
Sparkly Swirl
This move can’t be used.
Spectral Thief
Steals the target’s stat increases, then inflicts damage.
Speed Swap
Exchanges the user’s Speed with the target’s.
Spicy Extract
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spider Web
Prevents the target from leaving battle.
Spike Cannon
Hits 2-5 times in one turn.
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spin Out
The user spins furiously by straining its legs, inflicting damage on the target.
Spirit Break
Has a 100% chance to lower the target’s Special Attack by one stage.
Spirit Shackle
Traps the target.
Spit Up
Power is 100 times the amount of energy Stockpiled.
Spite
Lowers the PP of the target’s last used move by 4.
Splash
Does nothing.
Splintered Stormshards
Inflicts damage and removes any terrain present on the battlefield.
Splishy Splash
This move can’t be used.
Spore
Puts the target to sleep.
Spotlight
Forces the target’s opponents to aim at the target for the rest of the turn.
Springtide Storm
The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate.
Stealth Rock
Causes damage when opposing Pokémon switch in.
Steam Eruption
Has a 30% chance to burn the target.
Steamroller
Has a 30% chance to make the target flinch.
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
The user attacks while destroying the terrain.
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Sticky Web
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
Stoked Sparksurfer
Has a 100% chance to paralyze the target.
Stomp
Has a 30% chance to make the target flinch.
Stomping Tantrum
Has double power if the user’s last move failed.
Stone Axe
The user swings its stone axes at the target.
Stone Edge
Has an increased chance for a critical hit.
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Storm Throw
Always scores a critical hit.
Strange Steam
Has a 20% chance to confuse the target.
Strength
The target is slugged with a punch thrown at maximum power.
Strength Sap
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String Shot
Lowers the target’s Speed by two stages.
Struggle
User takes 1/4 its max HP in recoil.
Struggle Bug
Has a 100% chance to lower the target’s Special Attack by one stage.
Stuff Cheeks
Cures the entire party of major status effects after inflicting damage.
Stun Spore
Paralyzes the target.
Submission
User receives 1/4 the damage it inflicts in recoil.
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Subzero Slammer Physical
This move can’t be used.
Subzero Slammer Special
This move can’t be used.
Sucker Punch
Only works if the target is about to use a damaging move.
Sunny Day
Changes the weather to sunny for five turns.
Sunsteel Strike
Cannot be disrupted by abilities.
Super Fang
Inflicts damage equal to half the target’s HP.
Supercell Slam
The user electrifies its body and drops onto the target to inflict damage.
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Supersonic
Confuses the target.
Supersonic Skystrike Physical
This move can’t be used.
Supersonic Skystrike Special
This move can’t be used.
Surf
Inflicts regular damage and can hit Dive users.
Surging Strikes
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row.
Swagger
Raises the target’s Attack by two stages and confuses the target.
Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss
Confuses the target.
Sweet Scent
Lowers the target’s evasion by one stage.
Swift
Never misses.
Switcheroo
User and target swap items.
Swords Dance
Raises the user’s Attack by two stages.
Synchronoise
Hits any Pokémon that shares a type with the user.
Synthesis
Heals the user by half its max HP. Affected by weather.
Syrup Bomb
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Tachyon Cutter
The user attacks by launching particle blades at the target twice in a row.
Tackle
A physical attack in which the user charges and slams into the target with its whole body.
Tail Glow
Raises the user’s Special Attack by three stages.
Tail Slap
Hits 2-5 times in one turn.
Tail Whip
Lowers the target’s Defense by one stage.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Take Down
User receives 1/4 the damage it inflicts in recoil.
Take Heart
The user lifts its spirits, curing its own status conditions and boosting its Sp.
Tar Shot
The user pours sticky tar over the target, lowering the target's Speed stat.
Taunt
For the next few turns, the target can only use damaging moves.
Tearful Look
Lowers the target’s Attack and Special Attack by one stage.
Teatime
The user has teatime with all the Pokémon currently in the battle.
Techno Blast
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tectonic Rage Physical
This move can’t be used.
Tectonic Rage Special
This move can’t be used.
Teeter Dance
Confuses the target.
Telekinesis
Moves have 100% accuracy against the target for three turns.
Teleport
Immediately ends wild battles. No effect otherwise.
Temper Flare
Spurred by desperation, the user attacks the target.
Tera Blast
If the user has Terastallized, it unleashes energy of its Tera Type.
Tera Starstorm
With the power of its crystals, the user bombards and eliminates the target.
Terrain Pulse
The user utilizes the energy of the terrain to attack.
Thief
Takes the target’s item.
Thousand Arrows
Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand Waves
Prevents the target from leaving battle.
Thrash
Hits every turn for 2-3 turns, then confuses the user.
Throat Chop
Prevents the target from using sound-based moves for two turns.
Thunder
Has a 30% chance to paralyze the target.
Thunder Cage
The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Thunder Punch
Has a 10% chance to paralyze the target.
Thunder Shock
Has a 10% chance to paralyze the target.
Thunder Wave
Paralyzes the target.
Thunderbolt
Has a 10% chance to paralyze the target.
Thunderclap
This move enables the user to attack first with a jolt of electricity.
Thunderous Kick
The user overwhelms the target with lightning-like movement before delivering a kick.
Tickle
Lowers the target’s Attack and Defense by one stage.
Tidy Up
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute.
Topsy Turvy
Inverts the target’s stat modifiers.
Torch Song
The user blows out raging flames as if singing a song, scorching the target.
Torment
Prevents the target from using the same move twice in a row.
Toxic
Badly poisons the target, inflicting more damage every turn.
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread
Poisons the target and lowers its Speed by one stage.
Trailblaze
The user attacks suddenly as if leaping out from tall grass.
Transform
User becomes a copy of the target until it leaves battle.
Tri Attack
Has a 20% chance to burn, freeze, or paralyze the target.
Trick
User and target swap items.
Trick Or Treat
Adds ghost to the target’s types.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Triple Arrows
The user kicks, then fires three arrows.
Triple Axel
A consecutive three-kick attack that becomes more powerful with each successful hit.
Triple Dive
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Triple Kick
Hits three times, increasing power by 100% with each successful hit.
Trop Kick
Lowers the target’s Attack by one stage after inflicting damage.
Trump Card
Power increases when this move has less PP, up to a maximum of 200.
Twin Beam
The user shoots mystical beams from its eyes to inflict damage.
Twineedle
Hits twice in the same turn. Has a 20% chance to poison the target.
Twinkle Tackle Physical
This move can’t be used.
Twinkle Tackle Special
This move can’t be used.
Twister
Has a 20% chance to make the target flinch.
U Turn
User must switch out after attacking.
Upper Hand
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
V Create
Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the target.
Veevee Volley
This move can’t be used.
Venom Drench
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock
Inflicts double damage if the target is Poisoned.
Vice Grip
The target is gripped and squeezed from both sides to inflict damage.
Victory Dance
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Vine Whip
The target is struck with slender, whiplike vines to inflict damage.
Vital Throw
Never misses.
Volt Switch
User must switch out after attacking.
Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wake Up Slap
If the target is asleep, has double power and wakes it up.
Water Gun
The target is blasted with a forceful shot of water.
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
Has a 20% chance to confuse the target.
Water Shuriken
Hits 2–5 times.
Water Sport
Halves all Fire-type damage.
Water Spout
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall
Has a 20% chance to make the target flinch.
Wave Crash
The user shrouds itself in water and slams into the target with its whole body to inflict damage.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Whirlwind
Immediately ends wild battles. Forces trainers to switch Pokémon.
Wicked Blow
The user, having mastered the Dark style, strikes the target with a fierce blow.
Wicked Torque
Has a 10% chance to put the target to sleep.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Wildbolt Storm
The user summons a thunderous tempest and savagely attacks with lightning and wind.
Will O Wisp
Burns the target.
Wing Attack
The target is struck with large, imposing wings spread wide to inflict damage.
Wish
User will recover half its max HP at the end of the next turn.
Withdraw
Raises the user’s Defense by one stage.
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Wood Hammer
User receives 1/3 the damage inflicted in recoil.
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Worry Seed
Changes the target’s ability to Insomnia.
Wrap
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wring Out
Power increases against targets with more HP remaining, up to a maximum of 121 power.
X Scissor
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Yawn
Target sleeps at the end of the next turn.
Zap Cannon
Has a 100% chance to paralyze the target.
Zen Headbutt
Has a 20% chance to make the target flinch.
Zing Zap
Has a 30% chance to make the target flinch.
Zippy Zap
This move can’t be used.