937 moves found

10 000 000 Volt Thunderbolt

This move can’t be used.

Electric

Absorb

Drains half the damage inflicted to heal the user.

Grass

Accelerock

The user smashes into the target at high speed.

Rock

Acid

Has a 10% chance to lower the target’s Special Defense by one stage.

Poison

Acid Armor

Raises the user’s Defense by two stages.

Poison

Acid Downpour Physical

This move can’t be used.

Poison

Acid Downpour Special

This move can’t be used.

Poison

Acid Spray

Lowers the target’s Special Defense by two stages.

Poison

Acrobatics

Has double power if the user has no held item.

Flying

Acupressure

Raises one of a friendly Pokémon’s stats at random by two stages.

Normal

Aerial Ace

Never misses.

Flying

Aeroblast

Has an increased chance for a critical hit.

Flying

After You

Makes the target act next this turn.

Normal

Agility

Raises the user’s Speed by two stages.

Psychic

Air Cutter

Has an increased chance for a critical hit.

Flying

Air Slash

Has a 30% chance to make the target flinch.

Flying

All Out Pummeling Physical

This move can’t be used.

Fighting

All Out Pummeling Special

This move can’t be used.

Fighting

Alluring Voice

The user attacks the target using its angelic voice.

Fairy

Ally Switch

User switches places with the friendly Pokémon opposite it.

Psychic

Amnesia

Raises the user’s Special Defense by two stages.

Psychic

Anchor Shot

Traps the target.

Steel

Ancient Power

Has a 10% chance to raise all of the user’s stats by one stage.

Rock

Apple Acid

The user attacks the target with an acidic liquid created from tart apples.

Grass

Aqua Cutter

The user expels pressurized water to cut at the target like a blade.

Water

Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed.

Water

Aqua Ring

Restores 1/16 of the user’s max HP each turn.

Water

Aqua Step

The user toys with the target and attacks it using light and fluid dance steps.

Water

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water

Arm Thrust

Hits 2-5 times in one turn.

Fighting

Armor Cannon

The user shoots its own armor out as blazing projectiles.

Fire

Aromatherapy

Cures the entire party of major status effects.

Grass

Aromatic Mist

Raises a selected ally’s Special Defense by one stage.

Fairy

Assist

Randomly selects and uses one of the trainer’s other Pokémon’s moves.

Normal

Assurance

Power is doubled if the target has already received damage this turn.

Dark

Astonish

Has a 30% chance to make the target flinch.

Ghost

Astral Barrage

The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.

Ghost

Attack Order

Has an increased chance for a critical hit.

Bug

Attract

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Normal

Aura Sphere

Never misses.

Fighting

Aura Wheel

Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks.

Electric

Aurora Beam

Has a 10% chance to lower the target’s Attack by one stage.

Ice

Aurora Veil

Reduces damage five turns, but must be used during hail.

Ice

Autotomize

Raises the user’s Speed by two stages and halves the user’s weight.

Steel

Avalanche

Inflicts double damage if the user takes damage before attacking this turn.

Ice

Axe Kick

The user attacks by kicking up into the air and slamming its heel down upon the target.

Fighting

Baby Doll Eyes

Lowers the target’s Attack by one stage.

Fairy

Baddy Bad

This move can’t be used.

Dark

Baneful Bunker

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Poison

Barb Barrage

The user launches countless toxic barbs to inflict damage.

Poison

Barrage

Hits 2-5 times in one turn.

Normal

Barrier

Raises the user’s Defense by two stages.

Psychic

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal

Beak Blast

Inflicts a burn on any Pokémon that makes contact before the attack.

Flying

Beat Up

Hits once for every conscious Pokémon the trainer has.

Dark

Behemoth Bash

The user becomes a gigantic shield and slams into the target.

Steel

Behemoth Blade

The user becomes a gigantic sword and cuts the target.

Steel

Belch

Can only be used after the user has eaten a berry.

Poison

Belly Drum

User pays half its max HP to max out its Attack.

Normal

Bestow

Gives the user’s held item to the target.

Normal

Bide

User waits for two turns, then hits back for twice the damage it took.

Normal

Bind

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Normal

Bite

Has a 30% chance to make the target flinch.

Dark

Bitter Blade

The user focuses its bitter feelings toward the world of the living into a slashing attack.

Fire

Bitter Malice

The user attacks the target with spine-chilling resentment.

Ghost

Black Hole Eclipse Physical

This move can’t be used.

Dark

Black Hole Eclipse Special

This move can’t be used.

Dark

Blast Burn

User foregoes its next turn to recharge.

Fire

Blaze Kick

Has an increased chance for a critical hit and a 10% chance to burn the target.

Fire

Blazing Torque

Has a 30% chance to burn the target.

Fire

Bleakwind Storm

The user attacks with savagely cold winds that cause both body and spirit to tremble.

Flying

Blizzard

Has a 10% chance to freeze the target.

Ice

Block

Prevents the target from leaving battle.

Normal

Blood Moon

The user unleashes the full brunt of its spirit from a full moon that shines as red as blood.

Normal

Bloom Doom Physical

This move can’t be used.

Grass

Bloom Doom Special

This move can’t be used.

Grass

Blue Flare

Has a 20% chance to burn the target.

Fire

Body Press

The user attacks by slamming its body into the target.

Fighting

Body Slam

Has a 30% chance to paralyze the target.

Normal

Bolt Beak

The user stabs the target with its electrified beak.

Electric

Bolt Strike

Has a 20% chance to paralyze the target.

Electric

Bone Club

Has a 10% chance to make the target flinch.

Ground

Bone Rush

Hits 2-5 times in one turn.

Ground

Bonemerang

Hits twice in one turn.

Ground

Boomburst

The user attacks everything around it with the destructive power of a terrible explosive sound.

Normal

Bounce

User bounces high into the air, dodging all attacks, and hits next turn.

Flying

Bouncy Bubble

This move can’t be used.

Water

Branch Poke

The user attacks the target by poking it with a sharply pointed branch.

Grass

Brave Bird

User receives 1/3 the damage inflicted in recoil.

Flying

Breaking Swipe

Lowers the target’s Attack by one stage after inflicting damage.

Dragon

Breakneck Blitz Physical

This move can’t be used.

Normal

Breakneck Blitz Special

This move can’t be used.

Normal

Brick Break

Destroys Reflect and Light Screen.

Fighting

Brine

Has double power against Pokémon that have less than half their max HP remaining.

Water

Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark

Bubble

Has a 10% chance to lower the target’s Speed by one stage.

Water

Bubble Beam

Has a 10% chance to lower the target’s Speed by one stage.

Water

Bug Bite

If target has a berry, inflicts double damage and uses the berry.

Bug

Bug Buzz

Has a 10% chance to lower the target’s Special Defense by one stage.

Bug

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting

Bulldoze

Has a 100% chance to lower the target’s Speed by one stage.

Ground

Bullet Punch

The user strikes the target with tough punches as fast as bullets.

Steel

Bullet Seed

Hits 2-5 times in one turn.

Grass

Burn Up

Removes the user’s fire type after inflicting damage.

Fire

Burning Bulwark

The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.

Fire

Burning Jealousy

The user attacks with energy from jealousy.

Fire

Buzzy Buzz

This move can’t be used.

Electric

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic

Camouflage

User’s type changes to match the terrain.

Normal

Captivate

Lowers the target’s Special Attack by two stages if it’s the opposite gender.

Normal

Catastropika

This move can’t be used.

Electric

Ceaseless Edge

The user slashes its shell blade at the target.

Dark

Celebrate

Does nothing.

Normal

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric

Charge Beam

Has a 70% chance to raise the user’s Special Attack by one stage.

Electric

Charm

Lowers the target’s Attack by two stages.

Fairy

Chatter

Has a higher chance to confuse the target when the recorded sound is louder.

Flying

Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power.

Water

Chilly Reception

The user summons a snowstorm lasting five turns and then switches out.

Ice

Chip Away

Ignores the target’s stat modifiers.

Normal

Chloroblast

The user launches its amassed chlorophyll to inflict damage on the target.

Grass

Circle Throw

Ends wild battles. Forces trainers to switch Pokémon.

Fighting

Clamp

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Water

Clanging Scales

Lowers the user’s Defense by one stage after inflicting damage.

Dragon

Clangorous Soul

The user boosts all its stats by using some of its own HP.

Dragon

Clangorous Soulblaze

Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.

Dragon

Clear Smog

Removes all of the target’s stat modifiers.

Poison

Close Combat

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Fighting

Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting

Coil

Raises the user’s Attack, Defense, and accuracy by one stage each.

Poison

Collision Course

The user transforms and crashes to the ground, causing a massive prehistoric explosion.

Fighting

Combat Torque

Has a 30% chance to paralyze the target.

Fighting

Comet Punch

Hits 2-5 times in one turn.

Normal

Comeuppance

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Dark

Confide

Lowers the target’s Special Attack by one stage.

Normal

Confuse Ray

Confuses the target.

Ghost

Confusion

Has a 10% chance to confuse the target.

Psychic

Constrict

Has a 10% chance to lower the target’s Speed by one stage.

Normal

Continental Crush Physical

This move can’t be used.

Rock

Continental Crush Special

This move can’t be used.

Rock

Conversion

User’s type changes to the type of one of its moves at random.

Normal

Conversion 2

Changes the user’s type to a random type either resistant or immune to the last move used against it.

Normal

Copycat

Uses the target’s last used move.

Normal

Core Enforcer

Nullifies the target’s ability if it moves earlier.

Dragon

Corkscrew Crash Physical

This move can’t be used.

Steel

Corkscrew Crash Special

This move can’t be used.

Steel

Corrosive Gas

The user surrounds everything around it with highly acidic gas and melts away items they hold.

Poison

Cosmic Power

Raises the user’s Defense and Special Defense by one stage.

Psychic

Cotton Guard

Raises the user’s Defense by three stages.

Grass

Cotton Spore

Lowers the target’s Speed by two stages.

Grass

Counter

Inflicts twice the damage the user received from the last physical hit it took.

Fighting

Court Change

With its mysterious power, the user swaps the effects on either side of the field.

Normal

Covet

Takes the target’s item.

Normal

Crabhammer

Has an increased chance for a critical hit.

Water

Crafty Shield

Protects all friendly Pokémon from non-damaging moves.

Fairy

Cross Chop

Has an increased chance for a critical hit.

Fighting

Cross Poison

Has an increased chance for a critical hit and a 10% chance to poison the target.

Poison

Crunch

Has a 20% chance to lower the target’s Defense by one stage.

Dark

Crush Claw

Has a 50% chance to lower the target’s Defense by one stage.

Normal

Crush Grip

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Normal

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost

Cut

The target is cut with a scythe or claw.

Normal

Dark Pulse

Has a 20% chance to make the target flinch.

Dark

Dark Void

Puts the target to sleep.

Dark

Darkest Lariat

Ignores the target’s stat modifiers.

Dark

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy

Decorate

The user sharply boosts the target's Attack and Sp.

Fairy

Defend Order

Raises the user’s Defense and Special Defense by one stage.

Bug

Defense Curl

Raises user’s Defense by one stage.

Normal

Defog

Lowers the target’s evasion by one stage. Removes field effects from the enemy field.

Flying

Destiny Bond

If the user faints this turn, the target automatically will, too.

Ghost

Detect

Prevents any moves from hitting the user this turn.

Fighting

Devastating Drake Physical

This move can’t be used.

Dragon

Devastating Drake Special

This move can’t be used.

Dragon

Diamond Storm

Has a 50% chance to raise the user’s Defense by two stages for each target hit.

Rock

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground

Dire Claw

The user lashes out at the target with ruinous claws.

Poison

Disable

Disables the target’s last used move for 1-8 turns.

Normal

Disarming Voice

Never misses.

Fairy

Discharge

Has a 30% chance to paralyze the target.

Electric

Dive

User dives underwater, dodging all attacks, and hits next turn.

Water

Dizzy Punch

Has a 20% chance to confuse the target.

Normal

Doodle

The user captures the very essence of the target in a sketch.

Normal

Doom Desire

Hits the target two turns later.

Steel

Double Edge

User receives 1/3 the damage inflicted in recoil.

Normal

Double Hit

Hits twice in one turn.

Normal

Double Iron Bash

Hits twice in one turn.

Steel

Double Kick

Hits twice in one turn.

Fighting

Double Shock

The user discharges all the electricity from its body to perform a high-damage attack.

Electric

Double Slap

Hits 2-5 times in one turn.

Normal

Double Team

Raises the user’s evasion by one stage.

Normal

Draco Meteor

Lowers the user’s Special Attack by two stages after inflicting damage.

Dragon

Dragon Ascent

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Flying

Dragon Breath

Has a 30% chance to paralyze the target.

Dragon

Dragon Cheer

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits.

Dragon

Dragon Claw

The user slashes the target with huge, sharp claws to inflict damage.

Dragon

Dragon Dance

Raises the user’s Attack and Speed by one stage.

Dragon

Dragon Darts

The user attacks twice using Dreepy.

Dragon

Dragon Energy

Converting its life-force into power, the user attacks opposing Pokémon.

Dragon

Dragon Hammer

The user wields its body like a hammer to attack the target and inflict damage.

Dragon

Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon

Dragon Rage

Inflicts 40 points of damage.

Dragon

Dragon Rush

Has a 20% chance to make the target flinch.

Dragon

Dragon Tail

Ends wild battles. Forces trainers to switch Pokémon.

Dragon

Drain Punch

Drains half the damage inflicted to heal the user.

Fighting

Draining Kiss

Drains 75% of the damage inflicted to heal the user.

Fairy

Dream Eater

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Psychic

Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Flying

Drill Run

Has an increased chance for a critical hit.

Ground

Drum Beating

Has a 100% chance to lower the target’s Speed by one stage.

Grass

Dual Chop

Hits twice in one turn.

Dragon

Dual Wingbeat

The user slams the target with its wings to inflict damage.

Flying

Dynamax Cannon

Sets Light Screen on the user’s side of the field after inflicting damage.

Dragon

Dynamic Punch

Has a 100% chance to confuse the target.

Fighting

Earth Power

Has a 10% chance to lower the target’s Special Defense by one stage.

Ground

Earthquake

Inflicts regular damage and can hit Dig users.

Ground

Echoed Voice

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Normal

Eerie Impulse

Lowers the target’s Special Attack by two stages.

Electric

Eerie Spell

The user attacks with its tremendous psychic power.

Psychic

Egg Bomb

This move can’t be used.

Normal

Electric Terrain

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

Electric

Electrify

Changes the target’s move’s type to electric if it hasn’t moved yet this turn.

Electric

Electro Ball

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electric

Electro Drift

The user races forward at ultrafast speeds, piercing its target with futuristic electricity.

Electric

Electro Shot

The user gathers electricity on the first turn, boosting its Sp.

Electric

Electroweb

Lowers the target’s Speed by one stage.

Electric

Embargo

Target cannot use held items.

Dark

Ember

Has a 10% chance to burn the target.

Fire

Encore

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Normal

Endeavor

Lowers the target’s HP to equal the user’s.

Normal

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal

Energy Ball

Has a 10% chance to lower the target’s Special Defense by one stage.

Grass

Entrainment

Copies the user’s ability onto the target.

Normal

Eruption

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fire

Esper Wing

The user slashes the target with aura-enriched wings.

Psychic

Eternabeam

User foregoes its next turn to recharge.

Dragon

Expanding Force

The user attacks the target with its psychic power.

Psychic

Explosion

User faints.

Normal

Extrasensory

Has a 10% chance to make the target flinch.

Psychic

Extreme Evoboost

Raises all of the user’s stats by two stages.

Normal

Extreme Speed

The user charges the target at blinding speed.

Normal

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal

Fairy Lock

Prevents all Pokémon from fleeing or switching out during the next turn.

Fairy

Fairy Wind

The user attacks by stirring up a fairy wind to strike the target.

Fairy

Fake Out

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Normal

Fake Tears

Lowers the target’s Special Defense by two stages.

Dark

False Surrender

Never misses.

Dark

False Swipe

Cannot lower the target’s HP below 1.

Normal

Feather Dance

Lowers the target’s Attack by two stages.

Flying

Feint

Hits through Protect and Detect.

Normal

Feint Attack

Never misses.

Dark

Fell Stinger

Raises the user’s Attack by two stages if it KOs the target.

Bug

Fickle Beam

The user shoots a beam of light to inflict damage.

Dragon

Fiery Dance

Has a 50% chance to raise the user’s Special Attack by one stage.

Fire

Fiery Wrath

The user transforms its wrath into a fire-like aura to attack.

Dark

Fillet Away

The user sharply boosts its Attack, Sp.

Normal

Final Gambit

Inflicts damage equal to the user’s remaining HP. User faints.

Fighting

Fire Blast

Has a 10% chance to burn the target.

Fire

Fire Fang

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fire

Fire Lash

Lowers the target’s Defense by one stage after inflicting damage.

Fire

Fire Pledge

With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.

Fire

Fire Punch

Has a 10% chance to burn the target.

Fire

Fire Spin

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire

First Impression

Can only be used as the first move after the user enters battle.

Bug

Fishious Rend

The user rends the target with its hard gills.

Water

Fissure

Causes a one-hit KO.

Ground

Flail

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Normal

Flame Burst

Deals splash damage to Pokémon next to the target.

Fire

Flame Charge

Inflicts regular damage. Raises the user’s Speed by one stage.

Fire

Flame Wheel

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fire

Flamethrower

Has a 10% chance to burn the target.

Fire

Flare Blitz

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Fire

Flash

Lowers the target’s accuracy by one stage.

Normal

Flash Cannon

Has a 10% chance to lower the target’s Special Defense by one stage.

Steel

Flatter

Raises the target’s Special Attack by one stage and confuses the target.

Dark

Fleur Cannon

Lowers the user’s Special Attack by two stages after inflicting damage.

Fairy

Fling

Throws held item at the target; power depends on the item.

Dark

Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water

Floaty Fall

This move can’t be used.

Flying

Floral Healing

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

Fairy

Flower Shield

Raises the Defense of all grass Pokémon in battle.

Fairy

Flower Trick

The user throws a rigged bouquet of flowers at the target.

Grass

Fly

User flies high into the air, dodging all attacks, and hits next turn.

Flying

Flying Press

Deals both fighting and flying-type damage.

Fighting

Focus Blast

Has a 10% chance to lower the target’s Special Defense by one stage.

Fighting

Focus Energy

Increases the user’s chance to score a critical hit.

Normal

Focus Punch

If the user takes damage before attacking, the attack is canceled.

Fighting

Follow Me

Redirects the target’s single-target effects to the user for this turn.

Normal

Force Palm

Has a 30% chance to paralyze the target.

Fighting

Foresight

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.

Normal

Forests Curse

Adds grass to the target’s types.

Grass

Foul Play

Calculates damage with the target’s attacking stat.

Dark

Freeze Dry

Super-effective against water.

Ice

Freeze Shock

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Ice

Freezing Glare

The user shoots its psychic power from its eyes to attack.

Psychic

Freezy Frost

This move can’t be used.

Ice

Frenzy Plant

User foregoes its next turn to recharge.

Grass

Frost Breath

Always scores a critical hit.

Ice

Frustration

Power increases as happiness decreases, up to a maximum of 102.

Normal

Fury Attack

Hits 2-5 times in one turn.

Normal

Fury Cutter

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Bug

Fury Swipes

Hits 2-5 times in one turn.

Normal

Fusion Bolt

With Fusion Flare, inflicts double damage.

Electric

Fusion Flare

With Fusion Bolt, inflicts double damage.

Fire

Future Sight

Hits the target two turns later.

Psychic

Gastro Acid

Nullifies target’s ability until it leaves battle.

Poison

Gear Grind

Hits twice in one turn.

Steel

Gear Up

Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.

Steel

Genesis Supernova

Changes the terrain to Psychic Terrain after inflicting damage.

Psychic

Geomancy

Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.

Fairy

Giga Drain

Drains half the damage inflicted to heal the user.

Grass

Giga Impact

User foregoes its next turn to recharge.

Normal

Gigaton Hammer

The user swings its whole body around to attack with its huge hammer.

Steel

Gigavolt Havoc Physical

This move can’t be used.

Electric

Gigavolt Havoc Special

This move can’t be used.

Electric

Glacial Lance

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Ice

Glaciate

Lowers the target’s Speed by one stage.

Ice

Glaive Rush

The user throws its entire body into a reckless charge.

Dragon

Glare

Paralyzes the target.

Normal

Glitzy Glow

This move can’t be used.

Psychic

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass

Grass Pledge

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grass

Grass Whistle

Puts the target to sleep.

Grass

Grassy Glide

Gliding on the ground, the user attacks the target.

Grass

Grassy Terrain

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.

Grass

Grav Apple

Lowers the target’s Defense by one stage after inflicting damage.

Grass

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic

Growl

Lowers the target’s Attack by one stage.

Normal

Growth

Raises the user’s Attack and Special Attack by one stage.

Normal

Grudge

If the user faints this turn, the PP of the move that fainted it drops to 0.

Ghost

Guard Split

Averages Defense and Special Defense with the target.

Psychic

Guard Swap

User swaps Defense and Special Defense changes with the target.

Psychic

Guardian Of Alola

Damages the target for 75% of its remaining HP.

Fairy

Guillotine

Causes a one-hit KO.

Normal

Gunk Shot

Has a 30% chance to poison the target.

Poison

Gust

Inflicts regular damage and can hit Pokémon in the air.

Flying

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel

Hail

Changes the weather to a hailstorm for five turns.

Ice

Hammer Arm

Lowers user’s Speed by one stage.

Fighting

Happy Hour

Doubles prize money.

Normal

Hard Press

The target is crushed with an arm, a claw, or the like to inflict damage.

Steel

Harden

Raises the user’s Defense by one stage.

Normal

Haze

Resets all Pokémon’s stats, accuracy, and evasion.

Ice

Head Charge

User receives 1/4 the damage it inflicts in recoil.

Normal

Head Smash

User receives 1/2 the damage inflicted in recoil.

Rock

Headbutt

Has a 30% chance to make the target flinch.

Normal

Headlong Rush

The user smashes into the target in a full-body tackle.

Ground

Heal Bell

Cures the entire party of major status effects.

Normal

Heal Block

Prevents target from restoring its HP for five turns.

Psychic

Heal Order

Heals the user by half its max HP.

Bug

Heal Pulse

Heals the target for half its max HP.

Psychic

Healing Wish

User faints. Its replacement has its HP fully restored and any major status effect removed.

Psychic

Heart Stamp

Has a 30% chance to make the target flinch.

Psychic

Heart Swap

User and target swap stat changes.

Psychic

Heat Crash

Power is higher when the user weighs more than the target, up to a maximum of 120.

Fire

Heat Wave

Has a 10% chance to burn the target.

Fire

Heavy Slam

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel

Helping Hand

Ally’s next move inflicts half more damage.

Normal

Hex

Has double power if the target has a major status ailment.

Ghost

Hidden Power

Power and type depend upon user’s IVs. Power can range from 30 to 70.

Normal

High Horsepower

The user fiercely attacks the target using its entire body.

Ground

High Jump Kick

If the user misses, it takes half the damage it would have inflicted in recoil.

Fighting

Hold Back

Cannot lower the target’s HP below 1.

Normal

Hold Hands

Does nothing.

Normal

Hone Claws

Raises the user’s Attack and accuracy by one stage.

Dark

Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal

Horn Drill

Causes a one-hit KO.

Normal

Horn Leech

Drains half the damage inflicted to heal the user.

Grass

Howl

Raises the user’s Attack by one stage.

Normal

Hurricane

Has a 30% chance to confuse the target.

Flying

Hydro Cannon

User foregoes its next turn to recharge.

Water

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water

Hydro Steam

The user blasts the target with boiling-hot water.

Water

Hydro Vortex Physical

This move can’t be used.

Water

Hydro Vortex Special

This move can’t be used.

Water

Hyper Beam

User foregoes its next turn to recharge.

Normal

Hyper Drill

The user spins the pointed part of its body at high speed to pierce the target.

Normal

Hyper Fang

Has a 10% chance to make the target flinch.

Normal

Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal

Hyperspace Fury

Ignores and destroys protection effects.

Dark

Hyperspace Hole

Ignores and destroys protection effects.

Psychic

Hypnosis

Puts the target to sleep.

Psychic

Ice Ball

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice

Ice Beam

Has a 10% chance to freeze the target.

Ice

Ice Burn

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice

Ice Fang

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice

Ice Hammer

Lowers user’s Speed by one stage.

Ice

Ice Punch

Has a 10% chance to freeze the target.

Ice

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target.

Ice

Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target.

Ice

Icicle Crash

Has a 30% chance to make the target flinch.

Ice

Icicle Spear

Hits 2-5 times in one turn.

Ice

Icy Wind

Has a 100% chance to lower the target’s Speed by one stage.

Ice

Imprison

Prevents the target from using any moves that the user also knows.

Psychic

Incinerate

Destroys the target’s held berry.

Fire

Infernal Parade

The user attacks with myriad fireballs.

Ghost

Inferno

Has a 100% chance to burn the target.

Fire

Inferno Overdrive Physical

This move can’t be used.

Fire

Inferno Overdrive Special

This move can’t be used.

Fire

Infestation

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug

Ingrain

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Grass

Instruct

Forces the target to repeat its last used move.

Psychic

Ion Deluge

Changes all normal moves to electric moves for the rest of the turn.

Electric

Iron Defense

Raises the user’s Defense by two stages.

Steel

Iron Head

Has a 30% chance to make the target flinch.

Steel

Iron Tail

Has a 30% chance to lower the target’s Defense by one stage.

Steel

Ivy Cudgel

The user strikes with an ivy-wrapped cudgel.

Grass

Jaw Lock

Seeds the target after inflicting damage.

Dark

Jet Punch

The user summons a torrent around its fist and punches at blinding speed.

Water

Judgment

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Normal

Jump Kick

If the user misses, it takes half the damage it would have inflicted in recoil.

Fighting

Jungle Healing

The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Grass

Karate Chop

Has an increased chance for a critical hit.

Fighting

Kinesis

Lowers the target’s accuracy by one stage.

Psychic

Kings Shield

Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.

Steel

Knock Off

Target drops its held item.

Dark

Kowtow Cleave

The user slashes at the target after kowtowing to make the target let down its guard.

Dark

Lands Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

Laser Focus

Guarantees a critical hit with the user’s next move.

Normal

Lash Out

The user lashes out to vent its frustration toward the target.

Dark

Last Resort

Can only be used after all of the user’s other moves have been used.

Normal

Last Respects

The user attacks to avenge its allies.

Ghost

Lava Plume

Has a 30% chance to burn the target.

Fire

Leaf Blade

Has an increased chance for a critical hit.

Grass

Leaf Storm

Lowers the user’s Special Attack by two stages after inflicting damage.

Grass

Leaf Tornado

Has a 50% chance to lower the target’s accuracy by one stage.

Grass

Leafage

The user attacks by pelting the target with leaves.

Grass

Leech Life

Drains half the damage inflicted to heal the user.

Bug

Leech Seed

Seeds the target, stealing HP from it every turn.

Grass

Leer

Lowers the target’s Defense by one stage.

Normal

Lets Snuggle Forever

This move can’t be used.

Fairy

Lick

Has a 30% chance to paralyze the target.

Ghost

Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Water

Light Of Ruin

User receives 1/2 the damage inflicted in recoil.

Fairy

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic

Light That Burns The Sky

Inflicts damage using either Attack or Special Attack stat, whichever is higher.

Psychic

Liquidation

Has a 20% chance to lower the target’s Defense by one stage.

Water

Lock On

Ensures that the user’s next move will hit the target.

Normal

Lovely Kiss

Puts the target to sleep.

Normal

Low Kick

Inflicts more damage to heavier targets, with a maximum of 120 power.

Fighting

Low Sweep

Lowers the target’s Speed by one stage.

Fighting

Lucky Chant

Prevents the target from scoring critical hits for five turns.

Normal

Lumina Crash

The user attacks by unleashing a peculiar light that even affects the mind.

Psychic

Lunar Blessing

The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Psychic

Lunar Dance

User faints, and its replacement is fully healed.

Psychic

Lunge

Lowers the target’s Attack by one stage after inflicting damage.

Bug

Luster Purge

Has a 50% chance to lower the target’s Special Defense by one stage.

Psychic

Mach Punch

The user throws a punch at blinding speed.

Fighting

Magic Coat

Reflects back the first effect move used on the user this turn.

Psychic

Magic Powder

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Psychic

Magic Room

Negates held items for five turns.

Psychic

Magical Leaf

Never misses.

Grass

Magical Torque

Has a 30% chance to confuse the target.

Fairy

Magma Storm

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire

Magnet Bomb

Never misses.

Steel

Magnet Rise

User is immune to Ground moves and effects for five turns.

Electric

Magnetic Flux

Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

Electric

Magnitude

Power varies randomly from 10 to 150.

Ground

Make It Rain

The user attacks by throwing out a mass of coins.

Steel

Malicious Moonsault

This move can’t be used.

Dark

Malignant Chain

The user pours toxins into the target by wrapping them in a toxic, corrosive chain.

Poison

Mat Block

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Fighting

Matcha Gotcha

The user fires a blast of tea that it mixed.

Grass

Max Airstream

This is a Flying-type attack Dynamax Pokémon use.

Flying

Max Darkness

This is a Dark-type attack Dynamax Pokémon use.

Dark

Max Flare

This is a Fire-type attack Dynamax Pokémon use.

Fire

Max Flutterby

This is a Bug-type attack Dynamax Pokémon use.

Bug

Max Geyser

This is a Water-type attack Dynamax Pokémon use.

Water

Max Guard

Prevents any moves from hitting the user this turn.

Normal

Max Hailstorm

This is an Ice-type attack Dynamax Pokémon use.

Ice

Max Knuckle

This is a Fighting-type attack Dynamax Pokémon use.

Fighting

Max Lightning

This is an Electric-type attack Dynamax Pokémon use.

Electric

Max Mindstorm

This is a Psychic-type attack Dynamax Pokémon use.

Psychic

Max Ooze

This is a Poison-type attack Dynamax Pokémon use.

Poison

Max Overgrowth

This is a Grass-type attack Dynamax Pokémon use.

Grass

Max Phantasm

This is a Ghost-type attack Dynamax Pokémon use.

Ghost

Max Quake

This is a Ground-type attack Dynamax Pokémon use.

Ground

Max Rockfall

This is a Rock-type attack Dynamax Pokémon use.

Rock

Max Starfall

This is a Fairy-type attack Dynamax Pokémon use.

Fairy

Max Steelspike

This is a Steel-type attack Dynamax Pokémon use.

Steel

Max Strike

This is a Normal-type attack Dynamax Pokémon use.

Normal

Max Wyrmwind

This is a Dragon-type attack Dynamax Pokémon use.

Dragon

Me First

Uses the target’s move against it before it attacks, with power increased by half.

Normal

Mean Look

Prevents the target from leaving battle.

Normal

Meditate

Raises the user’s Attack by one stage.

Psychic

Mega Drain

Drains half the damage inflicted to heal the user.

Grass

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug

Memento

Lowers the target’s Attack and Special Attack by two stages. User faints.

Dark

Menacing Moonraze Maelstrom

Cannot be disrupted by abilities.

Ghost

Metal Burst

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Steel

Metal Claw

Has a 10% chance to raise the user’s Attack by one stage.

Steel

Metal Sound

Lowers the target’s Special Defense by two stages.

Steel

Meteor Assault

User foregoes its next turn to recharge.

Fighting

Meteor Beam

The user gathers energy from space and boosts its Sp.

Rock

Meteor Mash

Has a 20% chance to raise the user’s Attack by one stage.

Steel

Metronome

Randomly selects and uses any move in the game.

Normal

Mighty Cleave

The user wields the light that has accumulated atop its head to cleave the target.

Rock

Milk Drink

Heals the user by half its max HP.

Normal

Mimic

Copies the target’s last used move.

Normal

Mind Blown

Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Fire

Mind Reader

Ensures that the user’s next move will hit the target.

Normal

Minimize

Raises the user’s evasion by two stages.

Normal

Miracle Eye

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.

Psychic

Mirror Coat

Inflicts twice the damage the user received from the last special hit it took.

Psychic

Mirror Move

Uses the target’s last used move.

Flying

Mirror Shot

Has a 30% chance to lower the target’s accuracy by one stage.

Steel

Mist

Protects the user’s stats from being changed by enemy moves.

Ice

Mist Ball

Has a 50% chance to lower the target’s Special Attack by one stage.

Psychic

Misty Explosion

The user attacks everything around it and faints upon using this move.

Fairy

Misty Terrain

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

Fairy

Moonblast

Has a 30% chance to lower the target’s Special Attack by one stage.

Fairy

Moongeist Beam

Cannot be disrupted by abilities.

Ghost

Moonlight

Heals the user by half its max HP. Affected by weather.

Fairy

Morning Sun

Heals the user by half its max HP. Affected by weather.

Normal

Mortal Spin

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed.

Poison

Mountain Gale

The user hurls giant chunks of ice at the target to inflict damage.

Ice

Mud Bomb

Has a 30% chance to lower the target’s accuracy by one stage.

Ground

Mud Shot

Has a 100% chance to lower the target’s Speed by one stage.

Ground

Mud Slap

Has a 100% chance to lower the target’s accuracy by one stage.

Ground

Mud Sport

Halves all Electric-type damage.

Ground

Muddy Water

Has a 30% chance to lower the target’s accuracy by one stage.

Water

Multi Attack

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Normal

Mystical Fire

Has a 100% chance to lower the target’s Special Attack by one stage.

Fire

Mystical Power

The user attacks by emitting a mysterious power.

Psychic

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark

Natural Gift

Power and type depend on the held berry.

Normal

Nature Power

Uses a move which depends upon the terrain.

Normal

Natures Madness

Inflicts damage equal to half the target’s HP.

Fairy

Needle Arm

Has a 30% chance to make the target flinch.

Grass

Never Ending Nightmare Physical

This move can’t be used.

Ghost

Never Ending Nightmare Special

This move can’t be used.

Ghost

Night Daze

Has a 40% chance to lower the target’s accuracy by one stage.

Dark

Night Shade

Inflicts damage equal to the user’s level.

Ghost

Night Slash

Has an increased chance for a critical hit.

Dark

Nightmare

Target loses 1/4 its max HP every turn as long as it’s asleep.

Ghost

No Retreat

Hits twice in one turn, with a 100% chance to make the target flinch.

Fighting

Noble Roar

Lowers the target’s Attack and Special Attack by one stage.

Normal

Noxious Torque

Has a 30% chance to poison the target.

Poison

Nuzzle

Has a 100% chance to paralyze the target.

Electric

Oblivion Wing

Drains 75% of the damage inflicted to heal the user.

Flying

Obstruct

This move enables the user to protect itself from all attacks.

Dark

Oceanic Operetta

This move can’t be used.

Water

Octazooka

Has a 50% chance to lower the target’s accuracy by one stage.

Water

Octolock

The user locks the target in and prevents it from fleeing.

Fighting

Odor Sleuth

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.

Normal

Ominous Wind

Has a 10% chance to raise all of the user’s stats by one stage.

Ghost

Order Up

The user attacks with elegant poise.

Dragon

Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

Outrage

Hits every turn for 2-3 turns, then confuses the user.

Dragon

Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Electric

Overheat

Lowers the user’s Special Attack by two stages after inflicting damage.

Fire

Pain Split

Sets the user’s and targets’s HP to the average of their current HP.

Normal

Parabolic Charge

Heals the user for half the total damage dealt to all targets.

Electric

Parting Shot

Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.

Dark

Pay Day

Scatters money on the ground worth five times the user’s level.

Normal

Payback

Power is doubled if the target has already moved this turn.

Dark

Peck

The target is jabbed with a sharply pointed beak or horn to inflict damage.

Flying

Perish Song

User and target both faint after three turns.

Normal

Petal Blizzard

The user stirs up a violent petal blizzard and damages everything around it.

Grass

Petal Dance

Hits every turn for 2-3 turns, then confuses the user.

Grass

Phantom Force

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost

Photon Geyser

The user attacks the target with a pillar of light.

Psychic

Pika Papow

This move can’t be used.

Electric

Pin Missile

Hits 2-5 times in one turn.

Bug

Plasma Fists

After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.

Electric

Play Nice

Lowers the target’s Attack by one stage.

Normal

Play Rough

Has a 10% chance to lower the target’s Attack by one stage.

Fairy

Pluck

If target has a berry, inflicts double damage and uses the berry.

Flying

Poison Fang

Has a 50% chance to badly poison the target.

Poison

Poison Gas

Poisons the target.

Poison

Poison Jab

Has a 30% chance to poison the target.

Poison

Poison Powder

Poisons the target.

Poison

Poison Sting

Has a 30% chance to poison the target.

Poison

Poison Tail

Has an increased chance for a critical hit and a 10% chance to poison the target.

Poison

Pollen Puff

Damages opponents, but heals allies for 50% of their max HP.

Bug

Poltergeist

The user attacks by controlling the target's item.

Ghost

Population Bomb

The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.

Normal

Pounce

The user attacks by pouncing on the target.

Bug

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal

Powder

Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Bug

Powder Snow

Has a 10% chance to freeze the target.

Ice

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock

Power Shift

The user swaps its Attack and Defense stats.

Normal

Power Split

Averages Attack and Special Attack with the target.

Psychic

Power Swap

User swaps Attack and Special Attack changes with the target.

Psychic

Power Trick

User swaps Attack and Defense.

Psychic

Power Trip

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Dark

Power Up Punch

Raises the user’s Attack by one stage after inflicting damage.

Fighting

Power Whip

The user violently whirls its vines, tentacles, or the like to lash the target.

Grass

Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

Present

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Normal

Prismatic Laser

User foregoes its next turn to recharge.

Psychic

Protect

Prevents any moves from hitting the user this turn.

Normal

Psybeam

Has a 10% chance to confuse the target.

Psychic

Psyblade

The user rends the target with an ethereal blade.

Psychic

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal

Psychic

Has a 10% chance to lower the target’s Special Defense by one stage.

Psychic

Psychic Fangs

Destroys Reflect and Light Screen.

Psychic

Psychic Noise

The user attacks the target with unpleasant sound waves.

Psychic

Psychic Terrain

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psychic

Psycho Boost

Lowers the user’s Special Attack by two stages after inflicting damage.

Psychic

Psycho Cut

Has an increased chance for a critical hit.

Psychic

Psycho Shift

Transfers the user’s major status effect to the target.

Psychic

Psyshield Bash

Cloaking itself in psychic energy, the user slams into the target.

Psychic

Psyshock

Inflicts damage based on the target’s Defense, not Special Defense.

Psychic

Psystrike

Inflicts damage based on the target’s Defense, not Special Defense.

Psychic

Psywave

Inflicts damage between 50% and 150% of the user’s level.

Psychic

Pulverizing Pancake

This move can’t be used.

Normal

Punishment

Power increases against targets with more raised stats, up to a maximum of 200.

Dark

Purify

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Poison

Pursuit

Has double power against, and can hit, Pokémon attempting to switch out.

Dark

Pyro Ball

Has a 10% chance to burn the target.

Fire

Quash

Makes the target act last this turn.

Dark

Quick Attack

The user lunges at the target to inflict damage, moving at blinding speed.

Normal

Quick Guard

Prevents any priority moves from hitting friendly Pokémon this turn.

Fighting

Quiver Dance

Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

Bug

Rage

If the user is hit after using this move, its Attack rises by one stage.

Normal

Rage Fist

The user converts its rage into energy to attack.

Ghost

Rage Powder

Redirects the target’s single-target effects to the user for this turn.

Bug

Raging Bull

The user performs a tackle like a raging bull.

Normal

Raging Fury

The user rampages around spewing flames for two to three turns.

Fire

Rain Dance

Changes the weather to rain for five turns.

Water

Rapid Spin

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Normal

Razor Leaf

Has an increased chance for a critical hit.

Grass

Razor Shell

Has a 50% chance to lower the target’s Defense by one stage.

Water

Razor Wind

Requires a turn to charge before attacking.

Normal

Recover

Heals the user by half its max HP.

Normal

Recycle

User recovers the item it last used up.

Normal

Reflect

Reduces damage from physical attacks by half.

Psychic

Reflect Type

User becomes the target’s type.

Normal

Refresh

Cleanses the user of a burn, paralysis, or poison.

Normal

Relic Song

Has a 10% chance to put the target to sleep.

Normal

Rest

User sleeps for two turns, completely healing itself.

Psychic

Retaliate

Has double power if a friendly Pokémon fainted last turn.

Normal

Return

Power increases with happiness, up to a maximum of 102.

Normal

Revelation Dance

Has the same type as the user.

Normal

Revenge

Inflicts double damage if the user takes damage before attacking this turn.

Fighting

Reversal

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting

Revival Blessing

The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.

Normal

Rising Voltage

The user attacks with electricity rising from the ground.

Electric

Roar

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal

Roar Of Time

User foregoes its next turn to recharge.

Dragon

Rock Blast

Hits 2-5 times in one turn.

Rock

Rock Climb

Has a 20% chance to confuse the target.

Normal

Rock Polish

Raises the user’s Speed by two stages.

Rock

Rock Slide

Has a 30% chance to make the target flinch.

Rock

Rock Smash

Has a 50% chance to lower the target’s Defense by one stage.

Fighting

Rock Throw

The user picks up and throws a small rock at the target to inflict damage.

Rock

Rock Tomb

Has a 100% chance to lower the target’s Speed by one stage.

Rock

Rock Wrecker

User foregoes its next turn to recharge.

Rock

Role Play

Copies the target’s ability.

Psychic

Rolling Kick

Has a 30% chance to make the target flinch.

Fighting

Rollout

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rock

Roost

Heals the user by half its max HP.

Flying

Rototiller

Raises the Attack and Special Attack of all grass Pokémon in battle.

Ground

Round

Has double power if it’s used more than once per turn.

Normal

Ruination

The user summons a ruinous disaster.

Dark

Sacred Fire

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fire

Sacred Sword

Ignores the target’s stat modifiers.

Fighting

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal

Salt Cure

The user salt cures the target, inflicting damage every turn.

Rock

Sand Attack

Lowers the target’s accuracy by one stage.

Ground

Sand Tomb

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ground

Sandsear Storm

The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand.

Ground

Sandstorm

Changes the weather to a sandstorm for five turns.

Rock

Sappy Seed

This move can’t be used.

Grass

Savage Spin Out Physical

This move can’t be used.

Bug

Savage Spin Out Special

This move can’t be used.

Bug

Scald

Has a 30% chance to burn the target.

Water

Scale Shot

Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Dragon

Scary Face

Lowers the target’s Speed by two stages.

Normal

Scorching Sands

Has a 30% chance to burn the target.

Ground

Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal

Screech

Lowers the target’s Defense by two stages.

Normal

Searing Shot

Has a 30% chance to burn the target.

Fire

Searing Sunraze Smash

Cannot be disrupted by abilities.

Steel

Secret Power

Has a 30% chance to inflict a status effect which depends upon the terrain.

Normal

Secret Sword

Inflicts damage based on the target’s Defense, not Special Defense.

Fighting

Seed Bomb

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Grass

Seed Flare

Has a 40% chance to lower the target’s Special Defense by two stages.

Grass

Seismic Toss

Inflicts damage equal to the user’s level.

Fighting

Self Destruct

User faints.

Normal

Shadow Ball

Has a 20% chance to lower the target’s Special Defense by one stage.

Ghost

Shadow Blast

Has an increased chance for a critical hit.

Shadow

Shadow Blitz

Inflicts regular damage with no additional effect.

Shadow

Shadow Bolt

Has a 10% chance to paralyze the target.

Shadow

Shadow Bone

Has a 20% chance to lower the target’s Defense by one stage.

Ghost

Shadow Break

Inflicts regular damage with no additional effect.

Shadow

Shadow Chill

Has a 10% chance to freeze the target.

Shadow

Shadow Claw

Has an increased chance for a critical hit.

Ghost

Shadow Down

Lowers the target’s Defense by two stages.

Shadow

Shadow End

User receives 1/2 its HP in recoil.

Shadow

Shadow Fire

Has a 10% chance to burn the target.

Shadow

Shadow Force

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost

Shadow Half

Halves HP of all Pokémon on the field. Must recharge

Shadow

Shadow Hold

Prevents the target from leaving battle.

Shadow

Shadow Mist

Lowers the target’s evasion by two stages.

Shadow

Shadow Panic

Confuses the target.

Shadow

Shadow Punch

Never misses.

Ghost

Shadow Rave

Inflicts regular damage with no additional effect.

Shadow

Shadow Rush

Has an increased chance for a critical hit in Hyper Mode.

Shadow

Shadow Shed

Removes Light Screen, Reflect, and Safeguard.

Shadow

Shadow Sky

Changes the weather to Shadow Sky for five turns.

Shadow

Shadow Sneak

The user extends its shadow and attacks the target from behind.

Ghost

Shadow Storm

Inflicts regular damage with no additional effect.

Shadow

Shadow Wave

Inflicts regular damage with no additional effect.

Shadow

Sharpen

Raises the user’s Attack by one stage.

Normal

Shattered Psyche Physical

This move can’t be used.

Psychic

Shattered Psyche Special

This move can’t be used.

Psychic

Shed Tail

The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.

Normal

Sheer Cold

Causes a one-hit KO.

Ice

Shell Side Arm

This move is either physical or special—whichever will inflict more damage.

Poison

Shell Smash

Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

Normal

Shell Trap

Only inflicts damage if the user was hit by a physical move this turn.

Fire

Shelter

The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.

Steel

Shift Gear

Raises the user’s Attack by one stage and its Speed by two stages.

Steel

Shock Wave

Never misses.

Electric

Shore Up

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Ground

Signal Beam

Has a 10% chance to confuse the target.

Bug

Silk Trap

The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.

Bug

Silver Wind

Has a 10% chance to raise all of the user’s stats by one stage.

Bug

Simple Beam

Changes the target’s ability to Simple.

Normal

Sing

Puts the target to sleep.

Normal

Sinister Arrow Raid

This move can’t be used.

Ghost

Sizzly Slide

This move can’t be used.

Fire

Sketch

Permanently becomes the target’s last used move.

Normal

Skill Swap

User and target swap abilities.

Psychic

Skitter Smack

The user skitters behind the target to attack.

Bug

Skull Bash

Raises the user’s Defense by one stage. User charges for one turn before attacking.

Normal

Sky Attack

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Flying

Sky Drop

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Flying

Sky Uppercut

Inflicts regular damage and can hit Bounce and Fly users.

Fighting

Slack Off

Heals the user by half its max HP.

Normal

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal

Slash

Has an increased chance for a critical hit.

Normal

Sleep Powder

Puts the target to sleep.

Grass

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal

Sludge

Has a 30% chance to poison the target.

Poison

Sludge Bomb

Has a 30% chance to poison the target.

Poison

Sludge Wave

Has a 10% chance to poison the target.

Poison

Smack Down

Removes any immunity to Ground damage.

Rock

Smart Strike

Never misses.

Steel

Smelling Salts

If the target is paralyzed, inflicts double damage and cures the paralysis.

Normal

Smog

Has a 40% chance to poison the target.

Poison

Smokescreen

Lowers the target’s accuracy by one stage.

Normal

Snap Trap

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Grass

Snarl

Has a 100% chance to lower the target’s Special Attack by one stage.

Dark

Snatch

Steals the target’s move, if it’s self-targeted.

Dark

Snipe Shot

Sets Reflect on the user’s side of the field after inflicting damage.

Water

Snore

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Normal

Snowscape

The user summons a snowstorm lasting five turns.

Ice

Soak

Changes the target’s type to Water.

Water

Soft Boiled

Heals the user by half its max HP.

Normal

Solar Beam

Requires a turn to charge before attacking.

Grass

Solar Blade

Requires a turn to charge before attacking.

Grass

Sonic Boom

Inflicts 20 points of damage.

Normal

Soul Stealing 7 Star Strike

This move can’t be used.

Ghost

Spacial Rend

Has an increased chance for a critical hit.

Dragon

Spark

Has a 30% chance to paralyze the target.

Electric

Sparkling Aria

Cures the target of burns.

Water

Sparkly Swirl

This move can’t be used.

Fairy

Spectral Thief

Steals the target’s stat increases, then inflicts damage.

Ghost

Speed Swap

Exchanges the user’s Speed with the target’s.

Psychic

Spicy Extract

The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.

Grass

Spider Web

Prevents the target from leaving battle.

Bug

Spike Cannon

Hits 2-5 times in one turn.

Normal

Spikes

Scatters Spikes, hurting opposing Pokémon that switch in.

Ground

Spiky Shield

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Grass

Spin Out

The user spins furiously by straining its legs, inflicting damage on the target.

Steel

Spirit Break

Has a 100% chance to lower the target’s Special Attack by one stage.

Fairy

Spirit Shackle

Traps the target.

Ghost

Spit Up

Power is 100 times the amount of energy Stockpiled.

Normal

Spite

Lowers the PP of the target’s last used move by 4.

Ghost

Splash

Does nothing.

Normal

Splintered Stormshards

Inflicts damage and removes any terrain present on the battlefield.

Rock

Splishy Splash

This move can’t be used.

Water

Spore

Puts the target to sleep.

Grass

Spotlight

Forces the target’s opponents to aim at the target for the rest of the turn.

Normal

Springtide Storm

The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate.

Fairy

Stealth Rock

Causes damage when opposing Pokémon switch in.

Rock

Steam Eruption

Has a 30% chance to burn the target.

Water

Steamroller

Has a 30% chance to make the target flinch.

Bug

Steel Beam

Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Steel

Steel Roller

The user attacks while destroying the terrain.

Steel

Steel Wing

Has a 10% chance to raise the user’s Defense by one stage.

Steel

Sticky Web

Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

Bug

Stockpile

Stores energy up to three times for use with Spit Up and Swallow.

Normal

Stoked Sparksurfer

Has a 100% chance to paralyze the target.

Electric

Stomp

Has a 30% chance to make the target flinch.

Normal

Stomping Tantrum

Has double power if the user’s last move failed.

Ground

Stone Axe

The user swings its stone axes at the target.

Rock

Stone Edge

Has an increased chance for a critical hit.

Rock

Stored Power

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Psychic

Storm Throw

Always scores a critical hit.

Fighting

Strange Steam

Has a 20% chance to confuse the target.

Fairy

Strength

The target is slugged with a punch thrown at maximum power.

Normal

Strength Sap

Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.

Grass

String Shot

Lowers the target’s Speed by two stages.

Bug

Struggle

User takes 1/4 its max HP in recoil.

Normal

Struggle Bug

Has a 100% chance to lower the target’s Special Attack by one stage.

Bug

Stuff Cheeks

Cures the entire party of major status effects after inflicting damage.

Normal

Stun Spore

Paralyzes the target.

Grass

Submission

User receives 1/4 the damage it inflicts in recoil.

Fighting

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal

Subzero Slammer Physical

This move can’t be used.

Ice

Subzero Slammer Special

This move can’t be used.

Ice

Sucker Punch

Only works if the target is about to use a damaging move.

Dark

Sunny Day

Changes the weather to sunny for five turns.

Fire

Sunsteel Strike

Cannot be disrupted by abilities.

Steel

Super Fang

Inflicts damage equal to half the target’s HP.

Normal

Supercell Slam

The user electrifies its body and drops onto the target to inflict damage.

Electric

Superpower

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting

Supersonic

Confuses the target.

Normal

Supersonic Skystrike Physical

This move can’t be used.

Flying

Supersonic Skystrike Special

This move can’t be used.

Flying

Surf

Inflicts regular damage and can hit Dive users.

Water

Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row.

Water

Swagger

Raises the target’s Attack by two stages and confuses the target.

Normal

Swallow

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Normal

Sweet Kiss

Confuses the target.

Fairy

Sweet Scent

Lowers the target’s evasion by one stage.

Normal

Swift

Never misses.

Normal

Switcheroo

User and target swap items.

Dark

Swords Dance

Raises the user’s Attack by two stages.

Normal

Synchronoise

Hits any Pokémon that shares a type with the user.

Psychic

Synthesis

Heals the user by half its max HP. Affected by weather.

Grass

Syrup Bomb

The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.

Grass

Tachyon Cutter

The user attacks by launching particle blades at the target twice in a row.

Steel

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal

Tail Glow

Raises the user’s Special Attack by three stages.

Bug

Tail Slap

Hits 2-5 times in one turn.

Normal

Tail Whip

Lowers the target’s Defense by one stage.

Normal

Tailwind

For three turns, friendly Pokémon have doubled Speed.

Flying

Take Down

User receives 1/4 the damage it inflicts in recoil.

Normal

Take Heart

The user lifts its spirits, curing its own status conditions and boosting its Sp.

Psychic

Tar Shot

The user pours sticky tar over the target, lowering the target's Speed stat.

Rock

Taunt

For the next few turns, the target can only use damaging moves.

Dark

Tearful Look

Lowers the target’s Attack and Special Attack by one stage.

Normal

Teatime

The user has teatime with all the Pokémon currently in the battle.

Normal

Techno Blast

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Normal

Tectonic Rage Physical

This move can’t be used.

Ground

Tectonic Rage Special

This move can’t be used.

Ground

Teeter Dance

Confuses the target.

Normal

Telekinesis

Moves have 100% accuracy against the target for three turns.

Psychic

Teleport

Immediately ends wild battles. No effect otherwise.

Psychic

Temper Flare

Spurred by desperation, the user attacks the target.

Fire

Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type.

Normal

Tera Starstorm

With the power of its crystals, the user bombards and eliminates the target.

Normal

Terrain Pulse

The user utilizes the energy of the terrain to attack.

Normal

Thief

Takes the target’s item.

Dark

Thousand Arrows

Grounds the target, and hits even Flying-type or levitating Pokémon.

Ground

Thousand Waves

Prevents the target from leaving battle.

Ground

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal

Throat Chop

Prevents the target from using sound-based moves for two turns.

Dark

Thunder

Has a 30% chance to paralyze the target.

Electric

Thunder Cage

The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.

Electric

Thunder Fang

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Electric

Thunder Punch

Has a 10% chance to paralyze the target.

Electric

Thunder Shock

Has a 10% chance to paralyze the target.

Electric

Thunder Wave

Paralyzes the target.

Electric

Thunderbolt

Has a 10% chance to paralyze the target.

Electric

Thunderclap

This move enables the user to attack first with a jolt of electricity.

Electric

Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick.

Fighting

Tickle

Lowers the target’s Attack and Defense by one stage.

Normal

Tidy Up

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute.

Normal

Topsy Turvy

Inverts the target’s stat modifiers.

Dark

Torch Song

The user blows out raging flames as if singing a song, scorching the target.

Fire

Torment

Prevents the target from using the same move twice in a row.

Dark

Toxic

Badly poisons the target, inflicting more damage every turn.

Poison

Toxic Spikes

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Poison

Toxic Thread

Poisons the target and lowers its Speed by one stage.

Poison

Trailblaze

The user attacks suddenly as if leaping out from tall grass.

Grass

Transform

User becomes a copy of the target until it leaves battle.

Normal

Tri Attack

Has a 20% chance to burn, freeze, or paralyze the target.

Normal

Trick

User and target swap items.

Psychic

Trick Or Treat

Adds ghost to the target’s types.

Ghost

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic

Triple Arrows

The user kicks, then fires three arrows.

Fighting

Triple Axel

A consecutive three-kick attack that becomes more powerful with each successful hit.

Ice

Triple Dive

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

Water

Triple Kick

Hits three times, increasing power by 100% with each successful hit.

Fighting

Trop Kick

Lowers the target’s Attack by one stage after inflicting damage.

Grass

Trump Card

Power increases when this move has less PP, up to a maximum of 200.

Normal

Twin Beam

The user shoots mystical beams from its eyes to inflict damage.

Psychic

Twineedle

Hits twice in the same turn. Has a 20% chance to poison the target.

Bug

Twinkle Tackle Physical

This move can’t be used.

Fairy

Twinkle Tackle Special

This move can’t be used.

Fairy

Twister

Has a 20% chance to make the target flinch.

Dragon

U Turn

User must switch out after attacking.

Bug

Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch.

Fighting

Uproar

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Normal

V Create

Lowers the user’s Defense, Special Defense, and Speed by one stage each.

Fire

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target.

Fighting

Veevee Volley

This move can’t be used.

Normal

Venom Drench

Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Poison

Venoshock

Inflicts double damage if the target is Poisoned.

Poison

Vice Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal

Victory Dance

The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.

Fighting

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass

Vital Throw

Never misses.

Fighting

Volt Switch

User must switch out after attacking.

Electric

Volt Tackle

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Electric

Wake Up Slap

If the target is asleep, has double power and wakes it up.

Fighting

Water Gun

The target is blasted with a forceful shot of water.

Water

Water Pledge

With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

Water

Water Pulse

Has a 20% chance to confuse the target.

Water

Water Shuriken

Hits 2–5 times.

Water

Water Sport

Halves all Fire-type damage.

Water

Water Spout

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Water

Waterfall

Has a 20% chance to make the target flinch.

Water

Wave Crash

The user shrouds itself in water and slams into the target with its whole body to inflict damage.

Water

Weather Ball

If there be weather, this move has doubled power and the weather’s type.

Normal

Whirlpool

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Water

Whirlwind

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal

Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow.

Dark

Wicked Torque

Has a 10% chance to put the target to sleep.

Dark

Wide Guard

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Rock

Wild Charge

User receives 1/4 the damage it inflicts in recoil.

Electric

Wildbolt Storm

The user summons a thunderous tempest and savagely attacks with lightning and wind.

Electric

Will O Wisp

Burns the target.

Fire

Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying

Wish

User will recover half its max HP at the end of the next turn.

Normal

Withdraw

Raises the user’s Defense by one stage.

Water

Wonder Room

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Psychic

Wood Hammer

User receives 1/3 the damage inflicted in recoil.

Grass

Work Up

Raises the user’s Attack and Special Attack by one stage each.

Normal

Worry Seed

Changes the target’s ability to Insomnia.

Grass

Wrap

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Normal

Wring Out

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Normal

X Scissor

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

Bug

Yawn

Target sleeps at the end of the next turn.

Normal

Zap Cannon

Has a 100% chance to paralyze the target.

Electric

Zen Headbutt

Has a 20% chance to make the target flinch.

Psychic

Zing Zap

Has a 30% chance to make the target flinch.

Electric

Zippy Zap

This move can’t be used.

Electric