No.0009

Blastoise

Water
Blastoise
FORMS
Base Stats
HP
79
Attack
83
Defense
100
Sp. Attack
85
Sp. Defense
105
Speed
78
Base Stat Total (BST)
530
Hex / radar chart placeholder
Abilities
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Rain DishHidden
Heals for 1/16 max HP after each turn during rain.
Evolutions
Squirtle
Squirtle
Base Stage
Lv. 16
Lv. 36
Learnset
scarlet-violet
Level-up Moves
  1. Lv.0
    Flash Cannon
    Steel
    Special
    80
    10
    100%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  2. Lv.1
    Tackle
    Normal
    Physical
    40
    35
    100%
    Inflicts regular damage with no additional effect.
  3. Lv.1
    Tail Whip
    Normal
    Status
    -
    30
    100%
    Lowers the target’s Defense by one stage.
  4. Lv.1
    Water Gun
    Water
    Special
    40
    25
    100%
    Inflicts regular damage with no additional effect.
  5. Lv.1
    Withdraw
    Water
    Status
    -
    40
    -
    Raises the user’s Defense by one stage.
  6. Lv.9
    Rapid Spin
    Normal
    Physical
    50
    40
    100%
    Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
  7. Lv.12
    Bite
    Dark
    Physical
    60
    25
    100%
    Has a $effect_chance% chance to make the target flinch.
  8. Lv.15
    Water Pulse
    Water
    Special
    60
    20
    100%
    Has a $effect_chance% chance to confuse the target.
  9. Lv.20
    Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  10. Lv.25
    Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  11. Lv.30
    Aqua Tail
    Water
    Physical
    90
    10
    90%
    Inflicts regular damage with no additional effect.
  12. Lv.35
    Shell Smash
    Normal
    Status
    -
    15
    -
    Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  13. Lv.42
    Iron Defense
    Steel
    Status
    -
    15
    -
    Raises the user’s Defense by two stages.
  14. Lv.49
    Hydro Pump
    Water
    Special
    110
    5
    80%
    Inflicts regular damage with no additional effect.
  15. Lv.56
    Wave Crash
    Water
    Physical
    120
    10
    100%
Egg Moves
  • Aqua Jet
    Water
    Physical
    40
    20
    100%
    Inflicts regular damage with no additional effect.
  • Aqua Ring
    Water
    Status
    -
    20
    -
    Restores 1/16 of the user’s max HP each turn.
  • Fake Out
    Normal
    Physical
    40
    10
    100%
    Can only be used as the first move after the user enters battle. Causes the target to flinch.
  • Flail
    Normal
    Physical
    -
    15
    100%
    Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Life Dew
    Water
    Status
    -
    10
    -
  • Mirror Coat
    Psychic
    Special
    -
    20
    100%
    Inflicts twice the damage the user received from the last special hit it took.
  • Mist
    Ice
    Status
    -
    30
    -
    Protects the user’s stats from being changed by enemy moves.
  • Water Spout
    Water
    Special
    150
    5
    100%
    Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
  • Yawn
    Normal
    Status
    -
    10
    -
    Target sleeps at the end of the next turn.
TMs
  • Aura Sphere
    Fighting
    Special
    80
    20
    -
    Never misses.
  • Avalanche
    Ice
    Physical
    60
    10
    100%
    Inflicts double damage if the user takes damage before attacking this turn.
  • Blizzard
    Ice
    Special
    110
    5
    70%
    Has a $effect_chance% chance to freeze the target.
  • Body Press
    Fighting
    Physical
    80
    10
    100%
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Brick Break
    Fighting
    Physical
    75
    15
    100%
    Destroys Reflect and Light Screen.
  • Chilling Water
    Water
    Special
    50
    20
    100%
  • Crunch
    Dark
    Physical
    80
    15
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Dark Pulse
    Dark
    Special
    80
    15
    100%
    Has a $effect_chance% chance to make the target flinch.
  • Dig
    Ground
    Physical
    80
    10
    100%
    User digs underground, dodging all attacks, and hits next turn.
  • Double-Edge
    Normal
    Physical
    120
    15
    100%
    User receives 1/3 the damage inflicted in recoil.
  • Dragon Pulse
    Dragon
    Special
    85
    10
    100%
    Inflicts regular damage with no additional effect.
  • Earthquake
    Ground
    Physical
    100
    10
    100%
    Inflicts regular damage and can hit Dig users.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • Flash Cannon
    Steel
    Special
    80
    10
    100%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Fling
    Dark
    Physical
    -
    10
    100%
    Throws held item at the target; power depends on the item.
  • Flip Turn
    Water
    Physical
    60
    20
    100%
    Inflicts regular damage with no additional effect.
  • Focus Blast
    Fighting
    Special
    120
    5
    70%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Focus Punch
    Fighting
    Physical
    150
    20
    100%
    If the user takes damage before attacking, the attack is canceled.
  • Giga Impact
    Normal
    Physical
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Gyro Ball
    Steel
    Physical
    -
    5
    100%
    Power raises when the user has lower Speed, up to a maximum of 150.
  • Haze
    Ice
    Status
    -
    30
    -
    Resets all Pokémon’s stats, accuracy, and evasion.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Hydro Cannon
    Water
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Hydro Pump
    Water
    Special
    110
    5
    80%
    Inflicts regular damage with no additional effect.
  • Hyper Beam
    Normal
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Ice Beam
    Ice
    Special
    90
    10
    100%
    Has a $effect_chance% chance to freeze the target.
  • Ice Punch
    Ice
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to freeze the target.
  • Ice Spinner
    Ice
    Physical
    80
    15
    100%
  • Icy Wind
    Ice
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Iron Defense
    Steel
    Status
    -
    15
    -
    Raises the user’s Defense by two stages.
  • Liquidation
    Water
    Physical
    85
    10
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Mud Shot
    Ground
    Special
    55
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Muddy Water
    Water
    Special
    90
    10
    85%
    Has a $effect_chance% chance to lower the target’s accuracy by one stage.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Roar
    Normal
    Status
    -
    20
    -
    Immediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock Slide
    Rock
    Physical
    75
    10
    90%
    Has a $effect_chance% chance to make the target flinch.
  • Rock Tomb
    Rock
    Physical
    60
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smack Down
    Rock
    Physical
    50
    15
    100%
    Removes any immunity to Ground damage.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Surf
    Water
    Special
    90
    15
    100%
    Inflicts regular damage and can hit Dive users.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Water Pledge
    Water
    Special
    80
    10
    100%
    With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
  • Water Pulse
    Water
    Special
    60
    20
    100%
    Has a $effect_chance% chance to confuse the target.
  • Weather Ball
    Normal
    Special
    50
    10
    100%
    If there be weather, this move has doubled power and the weather’s type.
  • Whirlpool
    Water
    Special
    35
    15
    85%
    Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • Zen Headbutt
    Psychic
    Physical
    80
    15
    90%
    Has a $effect_chance% chance to make the target flinch.
Tutor Moves
None