No.0006

Charizard

FireFlying
Charizard
FORMS
Base Stats
HP
78
Attack
84
Defense
78
Sp. Attack
109
Sp. Defense
85
Speed
100
Base Stat Total (BST)
534
Hex / radar chart placeholder
Abilities
Blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Solar PowerHidden
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Evolutions
Charmander
Charmander
Base Stage
Lv. 36
Learnset
scarlet-violet
Level-up Moves
  1. Lv.0
    Air Slash
    Flying
    Special
    75
    15
    95%
    Has a $effect_chance% chance to make the target flinch.
  2. Lv.1
    Dragon Claw
    Dragon
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  3. Lv.1
    Ember
    Fire
    Special
    40
    25
    100%
    Has a $effect_chance% chance to burn the target.
  4. Lv.1
    Growl
    Normal
    Status
    -
    40
    100%
    Lowers the target’s Attack by one stage.
  5. Lv.1
    Heat Wave
    Fire
    Special
    95
    10
    90%
    Has a $effect_chance% chance to burn the target.
  6. Lv.1
    Scratch
    Normal
    Physical
    40
    35
    100%
    Inflicts regular damage with no additional effect.
  7. Lv.1
    Smokescreen
    Normal
    Status
    -
    20
    100%
    Lowers the target’s accuracy by one stage.
  8. Lv.12
    Dragon Breath
    Dragon
    Special
    60
    20
    100%
    Has a $effect_chance% chance to paralyze the target.
  9. Lv.19
    Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  10. Lv.24
    Slash
    Normal
    Physical
    70
    20
    100%
    Has an increased chance for a critical hit.
  11. Lv.30
    Flamethrower
    Fire
    Special
    90
    15
    100%
    Has a $effect_chance% chance to burn the target.
  12. Lv.39
    Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  13. Lv.46
    Fire Spin
    Fire
    Special
    35
    15
    85%
    Prevents the target from fleeing and inflicts damage for 2-5 turns.
  14. Lv.54
    Inferno
    Fire
    Special
    100
    5
    50%
    Has a $effect_chance% chance to burn the target.
  15. Lv.62
    Flare Blitz
    Fire
    Physical
    120
    15
    100%
    User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target.
Egg Moves
  • Ancient Power
    Rock
    Special
    60
    5
    100%
    Has a $effect_chance% chance to raise all of the user’s stats by one stage.
  • Belly Drum
    Normal
    Status
    -
    10
    -
    User pays half its max HP to max out its Attack.
  • Bite
    Dark
    Physical
    60
    25
    100%
    Has a $effect_chance% chance to make the target flinch.
  • Counter
    Fighting
    Physical
    -
    20
    100%
    Inflicts twice the damage the user received from the last physical hit it took.
  • Dragon Rush
    Dragon
    Physical
    100
    10
    75%
    Has a $effect_chance% chance to make the target flinch.
  • Dragon Tail
    Dragon
    Physical
    60
    10
    90%
    Ends wild battles. Forces trainers to switch Pokémon.
  • Iron Tail
    Steel
    Physical
    100
    15
    75%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Metal Claw
    Steel
    Physical
    50
    35
    95%
    Has a $effect_chance% chance to raise the user’s Attack by one stage.
TMs
  • Acrobatics
    Flying
    Physical
    55
    15
    100%
    Has double power if the user has no held item.
  • Aerial Ace
    Flying
    Physical
    60
    20
    -
    Never misses.
  • Air Cutter
    Flying
    Special
    60
    25
    95%
    Has an increased chance for a critical hit.
  • Air Slash
    Flying
    Special
    75
    15
    95%
    Has a $effect_chance% chance to make the target flinch.
  • Blast Burn
    Fire
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Breaking Swipe
    Dragon
    Physical
    60
    15
    100%
    Lowers the target’s Attack by one stage after inflicting damage.
  • Brick Break
    Fighting
    Physical
    75
    15
    100%
    Destroys Reflect and Light Screen.
  • Bulldoze
    Ground
    Physical
    60
    20
    100%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Crunch
    Dark
    Physical
    80
    15
    100%
    Has a $effect_chance% chance to lower the target’s Defense by one stage.
  • Dig
    Ground
    Physical
    80
    10
    100%
    User digs underground, dodging all attacks, and hits next turn.
  • Double-Edge
    Normal
    Physical
    120
    15
    100%
    User receives 1/3 the damage inflicted in recoil.
  • Dragon Cheer
    Dragon
    Status
    -
    15
    0%
  • Dragon Claw
    Dragon
    Physical
    80
    15
    100%
    Inflicts regular damage with no additional effect.
  • Dragon Dance
    Dragon
    Status
    -
    20
    -
    Raises the user’s Attack and Speed by one stage.
  • Dragon Pulse
    Dragon
    Special
    85
    10
    100%
    Inflicts regular damage with no additional effect.
  • Dragon Tail
    Dragon
    Physical
    60
    10
    90%
    Ends wild battles. Forces trainers to switch Pokémon.
  • Earthquake
    Ground
    Physical
    100
    10
    100%
    Inflicts regular damage and can hit Dig users.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • Fire Blast
    Fire
    Special
    110
    5
    85%
    Has a $effect_chance% chance to burn the target.
  • Fire Fang
    Fire
    Physical
    65
    15
    95%
    Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
  • Fire Pledge
    Fire
    Special
    80
    10
    100%
    With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
  • Fire Punch
    Fire
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to burn the target.
  • Fire Spin
    Fire
    Special
    35
    15
    85%
    Prevents the target from fleeing and inflicts damage for 2-5 turns.
  • Flame Charge
    Fire
    Physical
    50
    20
    100%
    Inflicts regular damage. Raises the user’s Speed by one stage.
  • Flamethrower
    Fire
    Special
    90
    15
    100%
    Has a $effect_chance% chance to burn the target.
  • Flare Blitz
    Fire
    Physical
    120
    15
    100%
    User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target.
  • Fling
    Dark
    Physical
    -
    10
    100%
    Throws held item at the target; power depends on the item.
  • Fly
    Flying
    Physical
    90
    15
    95%
    User flies high into the air, dodging all attacks, and hits next turn.
  • Focus Blast
    Fighting
    Special
    120
    5
    70%
    Has a $effect_chance% chance to lower the target’s Special Defense by one stage.
  • Focus Punch
    Fighting
    Physical
    150
    20
    100%
    If the user takes damage before attacking, the attack is canceled.
  • Giga Impact
    Normal
    Physical
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Heat Crash
    Fire
    Physical
    -
    10
    100%
    Power is higher when the user weighs more than the target, up to a maximum of 120.
  • Heat Wave
    Fire
    Special
    95
    10
    90%
    Has a $effect_chance% chance to burn the target.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Hurricane
    Flying
    Special
    110
    10
    70%
    Has a $effect_chance% chance to confuse the target.
  • Hyper Beam
    Normal
    Special
    150
    5
    90%
    User foregoes its next turn to recharge.
  • Outrage
    Dragon
    Physical
    120
    10
    100%
    Hits every turn for 2-3 turns, then confuses the user.
  • Overheat
    Fire
    Special
    130
    5
    90%
    Lowers the user’s Special Attack by two stages after inflicting damage.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Roar
    Normal
    Status
    -
    20
    -
    Immediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock Slide
    Rock
    Physical
    75
    10
    90%
    Has a $effect_chance% chance to make the target flinch.
  • Rock Tomb
    Rock
    Physical
    60
    15
    95%
    Has a $effect_chance% chance to lower the target’s Speed by one stage.
  • Sandstorm
    Rock
    Status
    -
    10
    -
    Changes the weather to a sandstorm for five turns.
  • Scary Face
    Normal
    Status
    -
    10
    100%
    Lowers the target’s Speed by two stages.
  • Scorching Sands
    Ground
    Special
    70
    10
    100%
    Has a $effect_chance% chance to burn the target.
  • Shadow Claw
    Ghost
    Physical
    70
    15
    100%
    Has an increased chance for a critical hit.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar Beam
    Grass
    Special
    120
    10
    100%
    Requires a turn to charge before attacking.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny Day
    Fire
    Status
    -
    5
    -
    Changes the weather to sunny for five turns.
  • Swift
    Normal
    Special
    60
    20
    -
    Never misses.
  • Swords Dance
    Normal
    Status
    -
    20
    -
    Raises the user’s Attack by two stages.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Temper Flare
    Fire
    Physical
    75
    10
    100%
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Thunder Punch
    Electric
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Weather Ball
    Normal
    Special
    50
    10
    100%
    If there be weather, this move has doubled power and the weather’s type.
  • Will-O-Wisp
    Fire
    Status
    -
    15
    85%
    Burns the target.
Tutor Moves
None