No.0172

Pichu

Electric
Pichu
Base Stats
HP
20
Attack
40
Defense
15
Sp. Attack
35
Sp. Defense
35
Speed
60
Base Stat Total (BST)
205
Hex / radar chart placeholder
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning RodHidden
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Evolutions
Pichu
Pichu
Base Stage
High friendship
Use Thunder Stone
Learnset
scarlet-violet
Level-up Moves
  1. Lv.1
    Tail Whip
    Normal
    Status
    -
    30
    100%
    Lowers the target’s Defense by one stage.
  2. Lv.1
    Thunder Shock
    Electric
    Special
    40
    30
    100%
    Has a $effect_chance% chance to paralyze the target.
  3. Lv.4
    Play Nice
    Normal
    Status
    -
    20
    -
    Lowers the target’s Attack by one stage.
  4. Lv.8
    Sweet Kiss
    Fairy
    Status
    -
    10
    75%
    Confuses the target.
  5. Lv.12
    Nuzzle
    Electric
    Physical
    20
    20
    100%
    Has a $effect_chance% chance to paralyze the target.
  6. Lv.16
    Nasty Plot
    Dark
    Status
    -
    20
    -
    Raises the user’s Special Attack by two stages.
  7. Lv.20
    Charm
    Fairy
    Status
    -
    20
    100%
    Lowers the target’s Attack by two stages.
Egg Moves
  • Charge
    Electric
    Status
    -
    20
    -
    Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • Disarming Voice
    Fairy
    Special
    40
    15
    -
    Never misses.
  • Fake Out
    Normal
    Physical
    40
    10
    100%
    Can only be used as the first move after the user enters battle. Causes the target to flinch.
  • Flail
    Normal
    Physical
    -
    15
    100%
    Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Present
    Normal
    Physical
    -
    15
    90%
    Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
  • Tickle
    Normal
    Status
    -
    20
    100%
    Lowers the target’s Attack and Defense by one stage.
  • Wish
    Normal
    Status
    -
    10
    -
    User will recover half its max HP at the end of the next turn.
TMs
  • Body Slam
    Normal
    Physical
    85
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Charge
    Electric
    Status
    -
    20
    -
    Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • Charm
    Fairy
    Status
    -
    20
    100%
    Lowers the target’s Attack by two stages.
  • Disarming Voice
    Fairy
    Special
    40
    15
    -
    Never misses.
  • Electric Terrain
    Electric
    Status
    -
    10
    -
    For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
  • Electro Ball
    Electric
    Special
    -
    10
    100%
    Power is higher when the user has greater Speed than the target, up to a maximum of 150.
  • Electroweb
    Electric
    Special
    55
    15
    95%
    Lowers the target’s Speed by one stage.
  • Encore
    Normal
    Status
    -
    5
    100%
    Forces the target to repeat its last used move every turn for 2 to 6 turns.
  • Endure
    Normal
    Status
    -
    10
    -
    Prevents the user’s HP from lowering below 1 this turn.
  • Facade
    Normal
    Physical
    70
    20
    100%
    Power doubles if user is burned, paralyzed, or poisoned.
  • Fling
    Dark
    Physical
    -
    10
    100%
    Throws held item at the target; power depends on the item.
  • Grass Knot
    Grass
    Special
    -
    20
    100%
    Inflicts more damage to heavier targets, with a maximum of 120 power.
  • Helping Hand
    Normal
    Status
    -
    20
    -
    Ally’s next move inflicts half more damage.
  • Light Screen
    Psychic
    Status
    -
    30
    -
    Reduces damage from special attacks by 50% for five turns.
  • Nasty Plot
    Dark
    Status
    -
    20
    -
    Raises the user’s Special Attack by two stages.
  • Play Rough
    Fairy
    Physical
    90
    10
    90%
    Has a $effect_chance% chance to lower the target’s Attack by one stage.
  • Protect
    Normal
    Status
    -
    10
    -
    Prevents any moves from hitting the user this turn.
  • Rain Dance
    Water
    Status
    -
    5
    -
    Changes the weather to rain for five turns.
  • Reflect
    Psychic
    Status
    -
    20
    -
    Reduces damage from physical attacks by half.
  • Rest
    Psychic
    Status
    -
    5
    -
    User sleeps for two turns, completely healing itself.
  • Reversal
    Fighting
    Physical
    -
    15
    100%
    Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Sleep Talk
    Normal
    Status
    -
    10
    -
    Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Substitute
    Normal
    Status
    -
    10
    -
    Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Surf
    Water
    Special
    90
    15
    100%
    Inflicts regular damage and can hit Dive users.
  • Swift
    Normal
    Special
    60
    20
    -
    Never misses.
  • Take Down
    Normal
    Physical
    90
    20
    85%
    User receives 1/4 the damage it inflicts in recoil.
  • Tera Blast
    Normal
    Special
    80
    10
    100%
  • Thunder
    Electric
    Special
    110
    10
    70%
    Has a $effect_chance% chance to paralyze the target.
  • Thunder Punch
    Electric
    Physical
    75
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Thunder Wave
    Electric
    Status
    -
    20
    90%
    Paralyzes the target.
  • Thunderbolt
    Electric
    Special
    90
    15
    100%
    Has a $effect_chance% chance to paralyze the target.
  • Trailblaze
    Grass
    Physical
    50
    20
    100%
  • Volt Switch
    Electric
    Special
    70
    20
    100%
    User must switch out after attacking.
  • Wild Charge
    Electric
    Physical
    90
    15
    100%
    User receives 1/4 the damage it inflicts in recoil.
Tutor Moves
None